Discussion questions about Tournament rules sets
Posted: Tue Oct 02, 2018 8:20 pm
Two questions for discussion regarding tournament rules sets.
1) What's generally a better way to handle tie breaking? Bonus points for casualties/TDs etc. or SCORE calculated tiered tie breakers (TD differential then casualty differential etc.) Background I ran an event recently where I was planning on using bonus points and realized it really didn't seem to be worth the hassle as SCORE could do the tiered tie breakers automatically for me. I also hit a large 3 game event recently where a 3-0 player scored 21 casualties under a casualty bonus point schema and had a very large lead over other 3-0 players.
Nothing is wrong with either approach but wondering if there is a consensus on what's best or maybe whats best in certain circumstances. Possibly it scales with size of the event if you have way more players then the number of rounds can produce a single undefeated then maybe one approach is better? If you like SCORE calculated driven tiered tie breakers what do you like first second third? (I like TD differential, casualty differential, and then maybe total TDs, Total Casualties or opponents total score)
2) Many events at least in my region tend to give different skills to different tiers of teams. But is there a commonly accepted way we think about how team tiering changes at higher TV events? Background I've three events and in one of them the skill package was much more liberal then the previous year, one of my players is advocating for even more liberal skill access and I'm wondering if at some point I should be rethinking tiers I'm just lifting from other events. In a zero skill event Amazons are clearly tier 1 and chaos is clearly tier 2, but in say a theoretical event with 600 points of skills Amazons have probably dropped quite a bit and chaos has gone up quite a bit.
At what TV point should TO's reconsider "standard" tiering and besides those two obvious ones are there other teams that get a boost or start dropping off? Of course this only matters if different tiers get different skill packages or other team building advantages.
Note I'm not looking for an official NAF position (and I don't necessarily think there should be one) just posting here as I thought the tournament players might disproportionately be in this section.
1) What's generally a better way to handle tie breaking? Bonus points for casualties/TDs etc. or SCORE calculated tiered tie breakers (TD differential then casualty differential etc.) Background I ran an event recently where I was planning on using bonus points and realized it really didn't seem to be worth the hassle as SCORE could do the tiered tie breakers automatically for me. I also hit a large 3 game event recently where a 3-0 player scored 21 casualties under a casualty bonus point schema and had a very large lead over other 3-0 players.
Nothing is wrong with either approach but wondering if there is a consensus on what's best or maybe whats best in certain circumstances. Possibly it scales with size of the event if you have way more players then the number of rounds can produce a single undefeated then maybe one approach is better? If you like SCORE calculated driven tiered tie breakers what do you like first second third? (I like TD differential, casualty differential, and then maybe total TDs, Total Casualties or opponents total score)
2) Many events at least in my region tend to give different skills to different tiers of teams. But is there a commonly accepted way we think about how team tiering changes at higher TV events? Background I've three events and in one of them the skill package was much more liberal then the previous year, one of my players is advocating for even more liberal skill access and I'm wondering if at some point I should be rethinking tiers I'm just lifting from other events. In a zero skill event Amazons are clearly tier 1 and chaos is clearly tier 2, but in say a theoretical event with 600 points of skills Amazons have probably dropped quite a bit and chaos has gone up quite a bit.
At what TV point should TO's reconsider "standard" tiering and besides those two obvious ones are there other teams that get a boost or start dropping off? Of course this only matters if different tiers get different skill packages or other team building advantages.
Note I'm not looking for an official NAF position (and I don't necessarily think there should be one) just posting here as I thought the tournament players might disproportionately be in this section.