Standard Bloodbowl Skill routes
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- shaniepoo
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A question for the Norse players. Ive not used norse since they changed the list round and am not sure if it's worth taking block on the Ulfwereners seeing as they are S4?
Im looking at:
Runner - dodge
Thrower - Hail mary
Lineman - Kick
Ulfwerener - Block
Ulfwerener - Block
Im looking at:
Runner - dodge
Thrower - Hail mary
Lineman - Kick
Ulfwerener - Block
Ulfwerener - Block
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I'd defo go with block on the ulfs. Almost certainly 1st two skills. I've never played norse but played against them a lot and frenzy block is huge frenzy non block is huge too but in the liability stakes.
Especially as the both down result is huge at 1 mil, turnovers against dwarves and very good against the rest of the contenders at 1 mil.
Especially as the both down result is huge at 1 mil, turnovers against dwarves and very good against the rest of the contenders at 1 mil.
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- Rab
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Hail Mary on the Thrower
I really wouldn't bother - Sure Hands is far more important if my Norse ball handling is anything to go by. It also lets you have another reroll in effect. My suggestion would be:
1) Thrower - Sure Hands
2) Ulf - Block
3) Ulf - Block
Then you start Day 2 with all Block (unless you take the Snow Troll and I can never resist
)
4) Runner - Dodge
5) Runner - Dodge
This is what I plan to do, but usually end up changing my mind after too many armour rolls of 7 with the snow troll and give him mighty blow. And then lose games after failed dodge rolls

1) Thrower - Sure Hands
2) Ulf - Block
3) Ulf - Block
Then you start Day 2 with all Block (unless you take the Snow Troll and I can never resist

4) Runner - Dodge
5) Runner - Dodge
This is what I plan to do, but usually end up changing my mind after too many armour rolls of 7 with the snow troll and give him mighty blow. And then lose games after failed dodge rolls

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- shaniepoo
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I can see where your coming from but with the runners extra movement i find it easyer to send a blitzer and a runner up the wing and then hail mary the ball to him as a last move for the turn. It's worked well in the past. It was either Hail mary or accurate.Rab wrote:Hail Mary on the ThrowerI really wouldn't bother - Sure Hands is far more important if my Norse ball handling is anything to go by.
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I don't think block is worth on the Ulf, i would go for Guard and Break tackle.shaniepoo wrote:A question for the Norse players. Ive not used norse since they changed the list round and am not sure if it's worth taking block on the Ulfwereners seeing as they are S4?
Im looking at:
Runner - dodge
Thrower - Hail mary
Lineman - Kick
Ulfwerener - Block
Ulfwerener - Block
Reason: ''
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I was planning to use this skill-set for my Humans:
Thrower – Accurate
Blitzer – Strip Ball
Catcher – Block
Catcher – Block
Lineman – Dirty Player
The blitzer will be the defender, grabbing the ball off any players who get too close to the touchline, while hopefully the blodging catchers will be able to stave off some two dice blocks. I was thinking maybe fend on the catchers, so if they did manage to survive a block there'd be no TZ on them for the catch, but thought that them staying upright was more important.
Thrower – Accurate
Blitzer – Strip Ball
Catcher – Block
Catcher – Block
Lineman – Dirty Player
The blitzer will be the defender, grabbing the ball off any players who get too close to the touchline, while hopefully the blodging catchers will be able to stave off some two dice blocks. I was thinking maybe fend on the catchers, so if they did manage to survive a block there'd be no TZ on them for the catch, but thought that them staying upright was more important.
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I seriously consider changing Accurate for Block on your thrower. (giving you a safe ball carrier if Strip Ballers are around) and Dirty Player on a linemanfor a Blitzer with Frenzy.Sizzling Gromril wrote:I was planning to use this skill-set for my Humans:
Thrower – Accurate
Blitzer – Strip Ball
Catcher – Block
Catcher – Block
Lineman – Dirty Player
Guard on human Blitzers is also a popular choice.
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Hmm, interesting. I would have liked to get block on the thrower, but I usually try to play a passing game with my humans so that +1 might be worth it.
I suppose I could drop Dirty Player on the lino; it was just a bit of a fun skill to choose. I've always had bad experiences with frenzy; it usually takes me into bad places for the second block. After a re-think, I'm thinking maybe Mighty Blow on a blitzer, for a bit of offensive power?
Cheers.
I suppose I could drop Dirty Player on the lino; it was just a bit of a fun skill to choose. I've always had bad experiences with frenzy; it usually takes me into bad places for the second block. After a re-think, I'm thinking maybe Mighty Blow on a blitzer, for a bit of offensive power?
Cheers.
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Tackle sounds nice. With only five skills to choose it gets hard to narrow it down and get over the kid-in-a-candy-shop syndrome. I think I'm set on the accurate on the thrower, strip ball on the blitzer and block on the catcher, but the second catcher could maybe lose block in exchange for tackle or mighty blow on the second blitzer.
Too much choice.
Too much choice.
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Hi folks,
Usually take undead in a tourney - 2 wights, 2 mummies, 4 ghouls, 4 skellies (no zombies!) - The Coffin Dodgers pride themselves on being the fastest undead team in the north (especially with the Mummies willing to gfi - lol)
Usually go for:
Sure Hands - Ghoul
Tackle on Wights (to deal with nasty dodgy elves)
Guard on Mummies
Double - may be guard on a skellie or HMP Ghoul if I'm feeling odd...
Doesn't really make the team much stronger, but does help counter it's weakness against quick, dodgy teams.
Seems to work:
Managed a 19th /~200 at BB a few years ago, while also getting the Most CAS award. Have won the Far Albion Cup and been joint second there too (damn PubBowler and his dwarves forcing a draw!
) Also won the Student Nationals a couple of years ago (as far as I'm aware there's not been a BB category the last two years - folks must still be scared
). Last performance was a pretty good turnout at the World Cup as part of Team Scotland (5-1-3)
BFN
Paul
Usually take undead in a tourney - 2 wights, 2 mummies, 4 ghouls, 4 skellies (no zombies!) - The Coffin Dodgers pride themselves on being the fastest undead team in the north (especially with the Mummies willing to gfi - lol)
Usually go for:
Sure Hands - Ghoul
Tackle on Wights (to deal with nasty dodgy elves)
Guard on Mummies
Double - may be guard on a skellie or HMP Ghoul if I'm feeling odd...
Doesn't really make the team much stronger, but does help counter it's weakness against quick, dodgy teams.
Seems to work:
Managed a 19th /~200 at BB a few years ago, while also getting the Most CAS award. Have won the Far Albion Cup and been joint second there too (damn PubBowler and his dwarves forcing a draw!


BFN
Paul
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If you thought the Coffin Dodgers were bad... Wait until you meet the Coffin Dodgers: Muerte Nuevo...
If you thought the Coffin Dodgers were bad... Wait until you meet the Coffin Dodgers: Muerte Nuevo...
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- Rapdog - formally known as Pippy
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Hi gsot
Strip Ball is still good value for me as not everyone will have Sure Hands. Yes humans, dwarfs, khemri, most orcs, maybe skaven will; but other elves, norse, zons, undead, lizards won't. And it could easily be a gamebuster if they don't!
Traditionally the strongest teams at the Blood Bowl have been:
Undead
Dwarf
Skaven
Amazon
Orc
They work well at 1mil and both start well and develop well in the short term.
Pip
Strip Ball is still good value for me as not everyone will have Sure Hands. Yes humans, dwarfs, khemri, most orcs, maybe skaven will; but other elves, norse, zons, undead, lizards won't. And it could easily be a gamebuster if they don't!
Traditionally the strongest teams at the Blood Bowl have been:
Undead
Dwarf
Skaven
Amazon
Orc
They work well at 1mil and both start well and develop well in the short term.
Pip
Reason: ''
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I'm a fairly new player and it will be my first time at the Blood Bowl GT.
My Orc Team will be 4 BOB, 3 Blitzer, 1 Thrower, 2 Linemen and 2 Gobbos.
I was thinking of taking the following:
1 Thrower - Block
2 Black Orc - Guard
3 Blitzer - Tackle
4 Black Orc - Guard
5 Blitzer - Tackle (or undecided)
Any thoughts or advice?
My Orc Team will be 4 BOB, 3 Blitzer, 1 Thrower, 2 Linemen and 2 Gobbos.
I was thinking of taking the following:
1 Thrower - Block
2 Black Orc - Guard
3 Blitzer - Tackle
4 Black Orc - Guard
5 Blitzer - Tackle (or undecided)
Any thoughts or advice?
Reason: ''
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I'd take the 4th Blitzer in any event. dduttydave wrote:I'm a fairly new player and it will be my first time at the Blood Bowl GT.
My Orc Team will be 4 BOB, 3 Blitzer, 1 Thrower, 2 Linemen and 2 Gobbos.
I was thinking of taking the following:
1 Thrower - Block
2 Black Orc - Guard
3 Blitzer - Tackle
4 Black Orc - Guard
5 Blitzer - Tackle (or undecided)
Any thoughts or advice?
Reason: ''