GalakStarscraper wrote:Actually I think you have to have this feature on a product that is going to be rolled out to the Xbox Live crowd.
The whole idea about this product going out onto X-Box confuses the hell out of me. The least console owners expect is drop dead gorgeous graphics, brilliant sound, and A1 gameplay (from the GT - the game passes just about, on a top-end massive PC. I'd imagine X-Box is a step down). It's 2008, we all do. But the X-Box is hardly the home of strategy, is it? The recent Civ game was heavily graphics based, and they'd stripped out layers of strategy as to appeal to the console kids and shift units. You can't really do it with BB, can you? One of the other things the Cyanide guy said at the GT was that the real time mode was; "Tactics based, there will be a pause, then the game speeds up. We're keeping tackle zones, it won't be like Madden." That amazed me. Packaging a tactical game with another tactical game? I thought the only way this would sell and we'd see continued support was if the live-action game was a pick up and go graphical feast of easy play, big hits and action. If it isn't, who on the X-Box is actually going to buy it?
Now to X-Box live; I play X-Box live. I get annoying kiddies in my ear a few nights a week, and it's a struggle to stay in the game. Add dice rolls to wind people up and an hour's play time, eugh. Plus, online modes are pretty standard. Ranked or casual, join or host random games. That's not good enough for BB. I can see that being a lot better on the PC (but still nowhere near FUMBBL), to be fair. If I get an opponent who is losing disconnect on me, I get to leave negative feedback. No worries in a FPS, I've lost nothing, but after an hour and a dead Wardancer or two - I'm liable to get very hacked off. I can't really see a way round this on X-Box, he can just say his ISP died, reloading will be a real issue, and will need (FUMBBL style) hands on admin support. Can't see that on X-Box.
Anyway, thats a ramble, sorry for it being a stream of random points. Just amazes me they think they will sell a niche game in a console market. Much as I love BB, and so does everyone else here, there must be a reason that we can't see that the board game doesn't sell huge units. I don't think an X-Box released version is going to win hearts and minds of the demographic that own consoles, is all.
As for 4 minute turns - pull a FUMBBL. 10 minute global relief timer. If the boss rings, baby cries, etc. you have the safety net. Straight 4 minute turns will put people with real lives off playing. We had this debate over on FUMBBL as the 4 minute timer came in, and we won one for the adults.
Races coming in - even if this is in an advanced stage now and looks likely (reading between Galak's lines), it's still wait and see. The more units they shift, the more chance we have of seeing the full range. Clearly, I'm an old cynic, but I hope I'm dead wrong!
