Anyone try a 4 RR Chaos team?

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Sixpack595
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Anyone try a 4 RR Chaos team?

Post by Sixpack595 »

I'm deciding on a new league team, Pro Elves and Chaos. Since I'm still painting the Elves I figure I'll go with Chaos. My first game will be against a new coach with a new HE team with a 9 FF most likely. I'm thinking all beastmen and buy the Apo then Warriors as I get the $$.

11 Beastmen
4 RRs
6FF

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Re: Anyone try a 4 RR Chaos team?

Post by Nagash »

Sixpack595 wrote:I'm deciding on a new league team, Pro Elves and Chaos. Since I'm still painting the Elves I figure I'll go with Chaos. My first game will be against a new coach with a new HE team with a 9 FF most likely. I'm thinking all beastmen and buy the Apo then Warriors as I get the $$.

11 Beastmen
4 RRs
6FF
Sounds like a very sensible way to go for a long term league. You´ll build your beastmen and be that much stronger for the long haul... Thumbs up from me...
Be wary though that you can´t play them like an Elf team - even with 4 RR´s ... Those you´ll need and should set aside strictly for ball-handling or going for the TD.
Big strength is as that you´ll always have a 2d blitz available to break the line, and with above average av, you should be able to slug it out against most teams (Khemri only one that´ll beat you in cas)....

GL and lets us know how it goes!

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Post by BadMrMojo »

Yeah, it's a very good way to go. There was a very lengthy thread on Chaos tactics and developments a while back where this exact starting team was brought up and it was generally agreed to be the best for long term.

Of course, remember that this is for rather long term growth. The first couple of games, you basically have all human linemen with a +ST when blitzing... not exactly a powerful team to start. 4 RRs, however, will let you handle the ball better than a lot of starting teams and help you avoid the inevitable early turn skulls.

It's a few tough games but you should soon be able to buy your APO, chaos warriors and then a big guy, if you want one.

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Post by Sixpack595 »

Gotta love the open format! :lol:

Yea, I will be facing a few less lethal teams in the begining, so I figured this would be the perfect time to try this team out. Glad to see a few others thought it would work. I'll let ya know how it goes.

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Post by Lyleday »

I had a very similar starting lineup for my league.

11 beastmen
3 rr
apoth
8FF

Given that there is only one other bashy team in my league, I likely should have done as you have. I'm 2-0-0 against DE and HE so far though. Going for a skaven beat down next....

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Post by mazzic »

Your team looks nice.

I tried that few times, then switched to the 11 beast, 3rr, apo and 8ff since i was mostly playing bashy teams.

But its very nice for long term, only weak for short term 5-6 games only season imo.

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Post by Lofwyr »

In my opinion ff 6 is too low for such an expensiv team as chaos is.
I´d start with 1 CW, 10 BM, 9 ff and 3 rr.
3 rr´s are enough for the start and the ff 9 makes sure that you have enough money to buy your CWs , Big Guy and the expensiv rerolls.

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Post by Joemanji »

I also use 1 chaos warrior, 10 beastmen, 3 rr and FF 9.

The ST 4 player makes all the difference when it comes to actually winning your early games. 4 rerolls is a bit of an extravagence really.

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Post by sangraal »

Just played a Chaos team (first game for both our teams) with this
config 10Beasts 1 CW FF9 3RR.

Funnily enough, I had anticipated his lineup ;-)

His plan was good, get the CW 2 TDs, buy another, get that CW 2 TDs etc etc,then use the CWs with skills & (hopefully) mutations to lay down the
smackdown.

They will be a hard nut to crack after 7 - 10 games if not before.

sangraal

P.S. The only CAS in the game was when one of my skinks badly hurt the
chaos warriot.....the look on his face.....PRICELESS

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Post by DoubleSkulls »

I recently started a 10 Beastmen, 1 Minotaur team. In principle it works in a similar fashion to the 1 CW lineup - except that you are scoring with the beastmen meaning they get skilled quite quickly - and skilled beastmen are extremely useful. So far I've bought 3 CWs and a 4th RR (12 games in, 3 beastmen killed too). The team is starting to look pretty tasty.

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Post by HotsalZa »

When i saw that Chaos RR4 post a while a go it seemed very reasonable to try it out and i did on fumbbl.
I lost my first 5 games but never high since i always used a backcourt defense.
Most of my rerolls were used up picking up the ball,
and when my first 2 beastman advanced they got mutations so still no sure hands.
After first game i had my apo, after the third game my first CW and after the fith my orgre luckily i had no RIPs.
Since then i won 4 games and lost only 1 so the stats are getting better.
But for real after that team my second chaos team had 3 RR and a CW it runs better then the 4 RR team, those CW are IMO unavoidable.
It is very difficult to play just with beastman you just dont have the punch a chaos team should have and even horns dont save you from the 2 skulls dice roll

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Post by Joemanji »

I try to spread the SPPs out between the beastmen evenly. The plan is to get a load of 1-skill players. And give them all Guard as their first skill.... :D

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Post by DoubleSkulls »

Nazgit wrote:I try to spread the SPPs out between the beastmen evenly. The plan is to get a load of 1-skill players. And give them all Guard as their first skill.... :D
Have a bunch of 2 skill players - with a mix of Block/Guard and Block/Tackle :D

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Post by Joemanji »

I would rather have ten 1-skill players than five 2-skill players.

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Post by Wonder »

HotsalZa wrote: It is very difficult to play just with beastman you just dont have the punch a chaos team should have and even horns dont save you from the 2 skulls dice roll
Chaos wouldn't be chaos if it was completely reliable :).

W

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