How to stop a one-turner
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Hi Ian,
no offense to pass block, but it isn't much good against 1TS.
You need several pass blockers to cover both sides of the pitch effectively.
And all you get is forcing your opponent to do a pass and a hand-off.
You should be getting the same effect from a good kick (kick skill).
Furthermore, use pass blockers up front, and you will actually make it easier to run straight through the chain of players in the back.
Stick with kick, and pray that you "force" your opponent to roll a 1-1.
Martin
(PS - this is the point where I usually mention turning sprint into a trait).
no offense to pass block, but it isn't much good against 1TS.
You need several pass blockers to cover both sides of the pitch effectively.
And all you get is forcing your opponent to do a pass and a hand-off.
You should be getting the same effect from a good kick (kick skill).
Furthermore, use pass blockers up front, and you will actually make it easier to run straight through the chain of players in the back.
Stick with kick, and pray that you "force" your opponent to roll a 1-1.
Martin
(PS - this is the point where I usually mention turning sprint into a trait).
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MadLordAnarchy wrote:In my league last season, only one genuine long passing player was developed
MadLordAnarchy wrote:Everyone I know was bored with single race teams five years ago and it took me until last year to create a team selection method that works just fine, is balanced and creates weaknessess to exploit and strengths to counter.

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Ian 'Double Skulls' Williams
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ianwilliams wrote:![]()

The Kick/Pass Block approach to 1-turners may make it slightly more difficult but there's still nothing that can be done to stop them if they make their relatively easy rolls. I firmly believe that if one team cannot directly intervene to prevent the other team from achieving their goals, it is not sport. Darts, snooker, gymnastics, 1-turners are not sport.

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I don't think so. I have one on my current team and he rarely ends up playing on offence. Essentially, of the teams that can get them (1TS player), scoring is not a problem. You are almost always kicking to your opponent once you get the players that can turn over the ball. Its getting the ball back that is the hard part. So you build your team around that instead of 1TSers. If my opponent scores why should I bother with scoring with my 1 TS? He ends up sucking up a lot of SPP's rather then spreading the wealth.1-turners are the negation of variety. They are such an effective means of scoring that they dominate other fast strategies meaning that there if someone wants to win using pace they will select a 1-turner wherever possible.
So that means he only comes out to play on D if I have too many guys out or he comes out to win a Tie Breaker or keep me in it by Tieing the score on the last turn. Usually this means a player has got to pick up the ball on a 2 or 3+, throw on what ever, and the 1TSer has to catch on a 2+, Sprint 3 times on a 2+, dodge twice on a 3+ and then dodge on a 2+ if all is setup well and that doesn't include tacklers, diving tacklers, or pass block/kick combo. Thats like 9 to 11+ dice rolls to pull off a one turn score.
Thee above is all for the We catcher/ Skaven GR. The thrown goblin/fling is pretty much countered with the kick skill.
I just don't think they are that big of deal.
I find thee above quote to be a contradiction of terms. Wanting to win consistantly is finding the dominating strategy.They all want to win but we don't want dominating strategies


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[quote="Scipio_Publius
Thats my view anyway.
[/quote]
Wanting to win and not wanting dominant strategies are not incompatible. One coach on our rules council voted in favour of using the new PO even though he was the only coach who had it. Winning is important but league continuity is the most important thing. It's all very well winning but driving the opponents away because you are unstoppable is no good.
The problem with 1-turners is that they don't give the defence a genuine opportunity to stop the attack. Defence should be about more than just getting the right skills but it is nothing but that against 1-turners.
I won't go on even tho I love the 1-turner debate because it was the first I had here at TBB. Suffice to say that I believe they skew the game and make the acquisition of a certain set of skills ruin the opportunity for individuality and defensive strategy.
I find thee above quote to be a contradiction of terms. Wanting to win consistantly is finding the dominating strategy.They all want to win but we don't want dominating strategies


Wanting to win and not wanting dominant strategies are not incompatible. One coach on our rules council voted in favour of using the new PO even though he was the only coach who had it. Winning is important but league continuity is the most important thing. It's all very well winning but driving the opponents away because you are unstoppable is no good.
The problem with 1-turners is that they don't give the defence a genuine opportunity to stop the attack. Defence should be about more than just getting the right skills but it is nothing but that against 1-turners.
I won't go on even tho I love the 1-turner debate because it was the first I had here at TBB. Suffice to say that I believe they skew the game and make the acquisition of a certain set of skills ruin the opportunity for individuality and defensive strategy.
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Hi all,
>Here's the best strategy..........destroy his team! foul hit and smash the rest of his team.
>get him down to 4 players
Not so easy anymore.
No rerolls on armor/injury. New PiOn. New Mighty Blow. IGMEOY.
In the good old days you could just blast the little bugger with a wizard, but that's been changed too.
>and he'll have to put his one turn scorer on the line. set up 9 men on
>line and he won't be ablet o score.
I know this sounds stupid, but I've actually scored in such a situation!
I put my one-turner in the wide zone, and was fortunate enough that the ball landed mid-pitch. Then a player dodged back from the LOS and threw it to the 1TS.
Oh well - at least that wasn't easy.
Martin
>Here's the best strategy..........destroy his team! foul hit and smash the rest of his team.
>get him down to 4 players
Not so easy anymore.
No rerolls on armor/injury. New PiOn. New Mighty Blow. IGMEOY.
In the good old days you could just blast the little bugger with a wizard, but that's been changed too.
>and he'll have to put his one turn scorer on the line. set up 9 men on
>line and he won't be ablet o score.
I know this sounds stupid, but I've actually scored in such a situation!
I put my one-turner in the wide zone, and was fortunate enough that the ball landed mid-pitch. Then a player dodged back from the LOS and threw it to the 1TS.

Oh well - at least that wasn't easy.
Martin
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oh... and many 1-Turner have leap... 

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I tried this one... it only works if the last few are willing to lay down and die (He also had an iron man, although i don't think I even bothered to hit him because I was going for taking as many off pitch as possible).Foul, hit and smash the rest of his team
And how does pass block help? He picks up, passes to someone deep in the field, then runs up and hands off to the 1TS. Surely PB isn't much use because the actual pass happens halfway down the pitch.
So, the general consensus is... yu don't stop 1TS unless it's turn 8.
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We don't have to be funny as long as we think we are...
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But that does mean an extra die roll - rather than passing straight to the one turner.Wilhelm von Klaiserkopf wrote:And how does pass block help? He picks up, passes to someone deep in the field, then runs up and hands off to the 1TS. Surely PB isn't much use because the actual pass happens halfway down the pitch.
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Ian 'Double Skulls' Williams
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So did you get rid of throw team mate as well?MadLordAnarchy wrote:That's certainly the consensus in my part of London. I stopped it in my league by introducing an MA cap of 9. It just seems pointless playing with or against 1TS.Wilhelm von Klaiserkopf wrote: So, the general consensus is... yu don't stop 1TS unless it's turn 8.
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and how about pushes then ??MadLordAnarchy wrote:That's certainly the consensus in my part of London. I stopped it in my league by introducing an MA cap of 9. It just seems pointless playing with or against 1TS.Wilhelm von Klaiserkopf wrote: So, the general consensus is... yu don't stop 1TS unless it's turn 8.
I think the OTS is not broken, just very vulnerable..
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