Pilling on again

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gken1
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Post by gken1 »

If you do the percentages, you still have a good chance to break armor with piling on. just not guaranteed like before. Plus Piling On + any modifier is still good skill.

Piling+claw+rsc = scary player.

Piling on + mighty blow= elf killer.

you'll probably see it more now on orc blitzers/norse blitzers since you really don't want to put your st 5 players on the ground for a non-guarantee.

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'Ed Basha'
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Post by 'Ed Basha' »

It's almost purpose built for the Norse blitzers now, what with Jump up as starting skill, and Basically no other decent blitzer able to take it.

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gken1
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Post by gken1 »

I disagree. I've already seen the scary piling on rsc claw player...they are scary.

against AV 7 piling on is great cuz you still have around 75% chance to break...add mighty blow to that and you'll be whacking elves, skaven and any other av7 team right off the pitch like before. It's just not as effective against dwarves and orcs which it shouldn't be.

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'Ed Basha'
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Post by 'Ed Basha' »

I'm still a little put off by it. At this point, there are a few other skills my blitzers will be getting first. Old po was a good first choice, because it became a spp machine and your heavy hitters built skills quickly.

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Post by MadLordAnarchy »

The new PO is an excellent rules change for me because I don't bother with traits so Jump Up is still an option. Thanks to whoever designed it as it is absolutely perfect for my league.

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gken1
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Post by gken1 »

yeah but u get 4 blitzers...develop one into the av7 slayer and you'll see him rack up the spp's. Piling on+mightyblow and the little skaven/elfies will run in fear from him or try and focus their attention on fouling him off.

It's more risky now but will definitely increase casualties..

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orcdom
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Post by orcdom »

We always played skill where modifiers are designated before the dice roll
because your going to try to punch the opponet either normal or with the extra ummmph from MB in the first place.

I dont see where deciding after the roll is right.
Because deciding to use MB after you make your roll would be like: you punch the guy, "well i didnt hit him hard enough" so now lets add the strength bonus from MB.

The way i see it, using MB is decided on the hit itself, your either going to add it for the armor roll to break it so you hit the guy real hard or, you hit him normal and use the added strength from MB to injure him before the injury roll.

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sangraal
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Post by sangraal »

You are describing a house rule. Its clear that you can always decide to use
a skill(or not) after you see the dice roll --- unless it specifically says you cant in the skill description.

Pg 24 of the LRB from memory.

Besides; since when could someone in real life decide how hard they are
going to hit someone(MB) after they have actually hit them (Block) ???

sangraal

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orcdom
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Post by orcdom »

you either put everything into it or just hard enough to knock em down.
Steve

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