Non Double Roll of 10 for a Neco Zombie +1 Move or Block?
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Non Double Roll of 10 for a Neco Zombie +1 Move or Block?
I have a Zombie who has rolled a non-double 10 for his first skill. The team is only 5 games old playing against teams of similar experience. Do I take the Move of 5 or something else? I already have a Dirty Player.
I have 2 Whites with Block, but they are the only ones on the team with that skill. I do have one Zombie with Guard.
I have 2 Whites with Block, but they are the only ones on the team with that skill. I do have one Zombie with Guard.
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I'd say block, you can never have too many players with this skill. Especially at his low cost, let him hang around the LoS and fight it out. It would be nice to see a 30k zombie tie up a more expensive player just because of block.
Speed is nice, but both the Undead and Necromantics have enough speed without putting on your zombies (except that dirty player zombie - extra range for the foul is nice).
Undead; 2 wights MA6 and 4 ghouls MA 7
Necro; 2 wights, 2 ghouls, and 2 werewolves MA 8.
--plenty of speed. (just not from line players).
Speed is nice, but both the Undead and Necromantics have enough speed without putting on your zombies (except that dirty player zombie - extra range for the foul is nice).
Undead; 2 wights MA6 and 4 ghouls MA 7
Necro; 2 wights, 2 ghouls, and 2 werewolves MA 8.
--plenty of speed. (just not from line players).
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I would go with block because it will likely be a LONG time before he skills up again and on a straight comparison the block is more useful. When you get to that second skill, you'll wish you'd taken the MA, but at that point you may roll another attribute or doubles and block will have been the right choice again.
You could go with the MA because you want one of your zombie to be more mobile (provide assists, help cover the sidelines), but I would only go that route if I already had a few zombies with block already and could afford to play this guy away from the line.
You could go with the MA because you want one of your zombie to be more mobile (provide assists, help cover the sidelines), but I would only go that route if I already had a few zombies with block already and could afford to play this guy away from the line.
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Here's the team:
1 x Wight w/Tackle
1 x Rookie Wight
2 x Rookie Ghoul
1 x Rookie Werewolf
1 x Zombie w/Guard
1 x Zombie w/Dirty Player
7 x Rookie Zombie
1 x Zombie with +MV or Skill (6,4)
Oh, and before you inquire how did this team end up with 10 zombies, three of those players are raise the dead zombies. This team has come along very slowly since suffering a dead werewolf in their first game (ouch).
I agree that he needs the block skill, but it is hard not to take the +MV.
1 x Wight w/Tackle
1 x Rookie Wight
2 x Rookie Ghoul
1 x Rookie Werewolf
1 x Zombie w/Guard
1 x Zombie w/Dirty Player
7 x Rookie Zombie
1 x Zombie with +MV or Skill (6,4)
Oh, and before you inquire how did this team end up with 10 zombies, three of those players are raise the dead zombies. This team has come along very slowly since suffering a dead werewolf in their first game (ouch).
I agree that he needs the block skill, but it is hard not to take the +MV.
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Block. I dont' care what people say, the Necromatic team is not a slow team. It is a "how the hell do I stop the werewolves" kind of team. (Just won our Spike with a Necromatic team).
Your slow players are for tying up the others, thats it. 4-5 movement not enough of a difference, IMHO...still slower (much slower in some cases) than your other boys.
Your slow players are for tying up the others, thats it. 4-5 movement not enough of a difference, IMHO...still slower (much slower in some cases) than your other boys.
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by fouling the wolves like mad.Khrage wrote:Block. I dont' care what people say, the Necromatic team is not a slow team. It is a "how the hell do I stop the werewolves" kind of team. (Just won our Spike with a Necromatic team).
mouvement is great, take it... you'll have plenty of zombies with block...
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