Thanks for all the positive comments, guys.
Djengis_Khan wrote:Nice score marker, how did you make that one? it looks realy cool !
Thordallim wrote:Question did you make the helmet (score counter) your self ? or did you order it somewhere?
I bought it. My wife dragged me into a local make-your-own-jewellery store (she has to stand around in the games store for hours, so I suppose it's only fair

) one day and I was really bored so I just started looking through the thousands of beads. One lot was sporting motif and I found a pile of these football helmets (about 80 cents each). So I bought a load. I had to file off the metal ringlet (that usually connects the bead to a bracelet or necklace I guess).
I've done one for my Orc team that I'm currently painting but converting it with spikes along the centre ridge and on the face grill.
Odin wrote:The only thing i have to mention was the skin paint on the Ogre, but other that, everything looks great!

Thanks, Odin. What don't you like about the Ogre's skin? I thought it turned out quite well. Dark Flesh base coat, layering of Dwarf Flesh, then Elf Flesh drybrushing.
Dragoonkin wrote:How come only three Catchers, offhand? This one puzzles me a bit. Looks good, though.

3 Catchers suits my style of play. I usually start with this roster:
3 Blitzers (270k)
1 Thrower (70k)
1 Ogre (120k)
1 Catcher (70k)
6 Linemen (300k)
2 RR (100k)
7 FF (70k)
I prefer a running game mostly, using my Blitzers as the runners and to punch a hole in the opponent's line. But I like the flexibility of having at least one Catcher. The Ogre means I can bash with the best of them. I try to get a fourth Blitzer as soon as I can, followed by two more Catchers.
The team actually works out perfectly at 16 players without overloading on positional players (which would mean I can't field enough Linemen in a starting roster). Lug the Ogre usually replaces Lineman #16. Griff and Zug are just extras.