What to give to a troll with pro, block and tackle ?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
JaM
Legend
Legend
Posts: 2580
Joined: Sun Oct 31, 2004 7:38 pm
Location: The Netherlands.

What to give to a troll with pro, block and tackle ?

Post by JaM »

Hi,

my troll on my Orc team is a few points away of getting his next skill... He already has block, pro, and tackle. What should he get next ? Mind you, we house-ruled guard as a trait (a left over from a store-league).

He's already quite good at hitting people now, any idea how I could make this into a real monster ?

JaM

Reason: ''
Image
User avatar
bubb
Veteran
Veteran
Posts: 275
Joined: Wed Oct 09, 2002 3:06 pm
Location: Bumbling,Fumbling, Stumbling

Post by bubb »

Break tackle or Stand Firm. Guard on doubles.

Sound good?

Reason: ''
User avatar
JaM
Legend
Legend
Posts: 2580
Joined: Sun Oct 31, 2004 7:38 pm
Location: The Netherlands.

Post by JaM »

Stand firm... that's an idea.
Break tackle; dont think so, I havent had many times I wanted it to "get away" from a player... But there is still that TR 210 Undead team I have to play. Break tackle is a nasty suprise then !

Hmmmm...

edit: we still have general access for BG.

Reason: ''
Image
Gertwise
Experienced
Experienced
Posts: 106
Joined: Sun Apr 06, 2003 5:26 am

Post by Gertwise »

Frenzy

Reason: ''
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

standfirm is also a trait. Or did you houserule it?

So for a normal roll I would give him frenzy or maybe multiple block(when you have some guards).

On doubles I would give him standfirm

Reason: ''
User avatar
TuernRedvenom
Legend
Legend
Posts: 2051
Joined: Wed Apr 07, 2004 10:39 am
Location: Argueing the call...

Post by TuernRedvenom »

[edit]Crap, you said in the first post no guard allowed. So erm, yeah, frenzy or stand firm seem good if you can take them, otherwise break tackle.[/edit]

Reason: ''
Un bon mot ne prouve rien. - Voltaire
gken1
Legend
Legend
Posts: 4865
Joined: Thu Jan 01, 1970 12:00 am
Location: Bloodbowl Heaven
Contact:

Post by gken1 »

multi-block

stand-firm doubles?
frenzy doubles?

Reason: ''
NFL: Praise NUFFLE!!!

Ronin Nuffle Lover.....Want a piece of me?

Werewolf Gambler

[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
User avatar
JaM
Legend
Legend
Posts: 2580
Joined: Sun Oct 31, 2004 7:38 pm
Location: The Netherlands.

Post by JaM »

Ehm, we have general/strength for BG, but house-ruled guard as a trait.

Multiple block is good... never thought about that one. I think Ill take that, unless I roll a double. Then Ill go with either frenzy or guard or standfirm.

Reason: ''
Image
Vero
Veteran
Veteran
Posts: 257
Joined: Tue Nov 18, 2003 6:00 pm
Location: Veromies @ IRCNet

Post by Vero »

Be different - take kick!

Or just Piling On to do even more damage.

Reason: ''
[size=67]Signatuuri.[/size]
User avatar
bubb
Veteran
Veteran
Posts: 275
Joined: Wed Oct 09, 2002 3:06 pm
Location: Bumbling,Fumbling, Stumbling

Post by bubb »

JaM wrote:Break tackle; dont think so, I havent had many times I wanted it to "get away" from a player... But there is still that TR 210 Undead team I have to play. Break tackle is a nasty suprise then !

Hmmmm...

edit: we still have general access for BG.
Well I was thinking more of dodging "into" something than away from a player but it is ok!

Reason: ''
User avatar
Lamoron
Rookie
Rookie
Posts: 59
Joined: Tue Oct 26, 2004 10:58 pm

Post by Lamoron »

Doubles go Dodge... nothing is more fun than Blodging Big Guys... the opponent must waste half his team to get a tackler a 2d block (unless a lot of your league Big Guys have Tackle, then go traditional) against a Troll, easier just to ignore him... and with his own Tackle people will burn Rerolls occasionally to get away from a guy they can't take down.
If you do get Dodge, get Break Tackle next, for a Cagebreaking Troll :).


If you go traditional, Frenzy or Stand Firm are the best choices on doubles as others have stated, and Multiple Block on regular skills.

Reason: ''
My oppinion, not yours!
User avatar
Cloggy
Veteran
Veteran
Posts: 298
Joined: Tue Nov 09, 2004 2:08 pm
Location: Netherlands, Culemborg

Post by Cloggy »

I would go for break tackle on normal roll and guard on doubles. Off course it depends on how you use a Troll. I basically use them to stand in the way of the oppostion, no more no less, as they are too useless to make any key plays you depend on to score or stop a TD.

Guard on a ST5 is hard to remove from the equation, so it's the ideal get-in-the-way skill. I like break tackle on big guys because it gives you the mobility they otherwise lack. Without BT all it takes is an unskilled lineorc next to him and he'll be stuck in 1 spot all game.

Reason: ''
My Bulls have the "Thin Skull" trait. After every block they make, roll a D6. On a 1+ they get ko-ed and stay in the ko-box for the rest of the game.
Post Reply