one turns
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one turns
Hi,
I recently thought about how many possibilities there were to score in one turn (except players with MA 11 or sprint).
Do you know any cunning tricks to score if your max MA is 10 or lower?
Thx a lot!
I recently thought about how many possibilities there were to score in one turn (except players with MA 11 or sprint).
Do you know any cunning tricks to score if your max MA is 10 or lower?
Thx a lot!
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hey ya phipstar,
i hope this link will help, it is from an old topic but it should apply to your question,
viewtopic.php?t=14962&start=0&postdays= ... highlight=
or maybe this one,
viewtopic.php?t=13335&start=0&postdays= ... highlight=
i think you should get the idea on chain pushes etc from these, hope you enjoy.
phil
i hope this link will help, it is from an old topic but it should apply to your question,
viewtopic.php?t=14962&start=0&postdays= ... highlight=
or maybe this one,
viewtopic.php?t=13335&start=0&postdays= ... highlight=
i think you should get the idea on chain pushes etc from these, hope you enjoy.
phil

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I remember being 2 squares away from being able to score on Turn 8 of a first half. I set it up so I had to push players into my werewolf who has sidestep and the ball he moved those 2 needed squares ran like hell 2 go for its and TD. My opponent was like "are you kidding me" it was kinda funny
Thats how I used sidestep to score in "one turn"
Thats how I used sidestep to score in "one turn"
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Hi all,
I've devised a way to OTS with a MA7 player, without having any special skills to help the process (like sidestep or frenzy).
It does not require quick snap, but it does require your opponent to have made a tight formation on the LOS.
I'll post it when I find the time, pictures and all.
Cheers
Martin
I've devised a way to OTS with a MA7 player, without having any special skills to help the process (like sidestep or frenzy).
It does not require quick snap, but it does require your opponent to have made a tight formation on the LOS.
I'll post it when I find the time, pictures and all.
Cheers
Martin
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- Gus
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yeah, that's my favourite line.ianwilliams wrote:I remember my 1st ever chain push to score (not a one turner, just regular play) my opponent's eyes just popped out of his head because he knew I couldn't score.
![]()
I've managed a one turner with a rookie human team too.
"Hey, stop wasting time, it's turn 8 anyway, you cannot score..."
"Really ? we'll see..."
a couple of dice rolls later
"omg, that was sick"
=)
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One-turners are very real in tournament play.
I showed a friend of mine how to do it, and a few days later he managed to do it at the first Blood Bowl (with Skaven). Nice one.
And at a CanCon, a Necromantic coach almost scored against me in one. Now that would have been embarrassing.
I've seen it done with MA8 (Humies). But I've never seen a genuine attempt at it with MA7 - I'd like to see how you might do it.
It's well known that certain skills can help greatly. Apart from the obvious Dodge and Catch, the main skills/traits seem to be Leap, Frenzy and Stunty.
Cheers
I showed a friend of mine how to do it, and a few days later he managed to do it at the first Blood Bowl (with Skaven). Nice one.
And at a CanCon, a Necromantic coach almost scored against me in one. Now that would have been embarrassing.
I've seen it done with MA8 (Humies). But I've never seen a genuine attempt at it with MA7 - I'd like to see how you might do it.
It's well known that certain skills can help greatly. Apart from the obvious Dodge and Catch, the main skills/traits seem to be Leap, Frenzy and Stunty.
Cheers
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I'd actually say Frenzy is the critical skill.
The 2nd push effectively means you can put your player 4 squares into the opponent's half (you can do this anyway but it requires a tertiary push - therefore 2 more players)
The other thing that is very useful is strength. Getting 3 dice blocks makes it much more likely you won't end up knocking them over too soon.
Defensively I've only ever conceded one, and since then I've used the patented "A Frame" defence whenever an opponent has the opportunity.
The 2nd push effectively means you can put your player 4 squares into the opponent's half (you can do this anyway but it requires a tertiary push - therefore 2 more players)
The other thing that is very useful is strength. Getting 3 dice blocks makes it much more likely you won't end up knocking them over too soon.
Defensively I've only ever conceded one, and since then I've used the patented "A Frame" defence whenever an opponent has the opportunity.
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