Settle a Troll Question
- Snappy_Dresser
- Experienced
- Posts: 64
- Joined: Fri Feb 04, 2005 4:43 pm
- Location: Vancouver
Settle a Troll Question
Pretty academic at this point, but I skilled up a rookie troll in a (modified) vault rules league and rolled boxcars (12), giving me a choice between +ST or any skill. The three that were tempting me were:
1. +ST of course, for obvious reasons, this was appealing, plus it was the "sexiest" choice, and it helps with the new TTM skill.
2. Pro. The number of times my troll has burned me because he can't reroll is shocking.
3. Block. Kind of the dark horse, but worth considering I thought.
Without telling you what I chose, which should I have gone for? Or was I totally wrong headed and should I have picked a skill that I didn't consider?
1. +ST of course, for obvious reasons, this was appealing, plus it was the "sexiest" choice, and it helps with the new TTM skill.
2. Pro. The number of times my troll has burned me because he can't reroll is shocking.
3. Block. Kind of the dark horse, but worth considering I thought.
Without telling you what I chose, which should I have gone for? Or was I totally wrong headed and should I have picked a skill that I didn't consider?
Reason: ''
-
- Legend
- Posts: 4865
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Bloodbowl Heaven
- Contact:
+ST....just makes him that much scarier. 1 assist from 3 die blocks on most players. Plus if he rolls doubles down the road you'll be kicking yourself. if not...6ST guard is one player that is a bitch to deal with.
Reason: ''
NFL: Praise NUFFLE!!!
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
Ronin Nuffle Lover.....Want a piece of me?
Werewolf Gambler
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,gken1,white,blue.png[/img][/url]
-
- Emerging Star
- Posts: 326
- Joined: Wed Feb 09, 2005 9:43 pm
ST 5 is good in and of itself.
ST6 is a force to be reckoned with though.
A normal ST 3 guy needs 3 assists for 1 die, and 4 assists for 2 dice. Granted the troll goes down on 3/6 sides of the dice but you go down on 2/6 (saying both lack block)
If you play is a strong league and it has a lot of bash either block or ST+ is good.
The ST6 allows you to get 2 dice on almost any player and 3 dice with 1 assist on an average player.
Pro is a decent selection. It allows you to reroll stupid if he passes or reroll a block if he passes.
In my opinion in a long term league take block. He needs it more then pro. Maybe he fails stupid but now a skull, skull/pow doesn't end your turn. It may suck but your turn is alive. In a short term league where usage of your troll is vital take block or pro. The pro to help keep him where you need him and doing what he has too.
If you don't use him that much and only use him to hit when convient, and as a huge line monster ST+1 is a good choice.
It all depends on who and wahat you play
ST6 is a force to be reckoned with though.
A normal ST 3 guy needs 3 assists for 1 die, and 4 assists for 2 dice. Granted the troll goes down on 3/6 sides of the dice but you go down on 2/6 (saying both lack block)
If you play is a strong league and it has a lot of bash either block or ST+ is good.
The ST6 allows you to get 2 dice on almost any player and 3 dice with 1 assist on an average player.
Pro is a decent selection. It allows you to reroll stupid if he passes or reroll a block if he passes.
In my opinion in a long term league take block. He needs it more then pro. Maybe he fails stupid but now a skull, skull/pow doesn't end your turn. It may suck but your turn is alive. In a short term league where usage of your troll is vital take block or pro. The pro to help keep him where you need him and doing what he has too.
If you don't use him that much and only use him to hit when convient, and as a huge line monster ST+1 is a good choice.
It all depends on who and wahat you play
Reason: ''
-
- Veteran
- Posts: 241
- Joined: Thu Jan 20, 2005 11:28 pm
- Snappy_Dresser
- Experienced
- Posts: 64
- Joined: Fri Feb 04, 2005 4:43 pm
- Location: Vancouver
Decker_Cky is, of course, in my league (at least I think he is, he's so far below me in the standings it's hard to tell from up here
)
I wound up taking the +ST, mainly because, like someone said, I'd kick myself later if I rolled another double, and also because it improves my TTM range (vault rules), which I seem to be doing a lot lately.
Oh, and decker, Gorgo is already planning his first meeting with Bald Bull (the AG 4 Bull Centaur) with relish.

I wound up taking the +ST, mainly because, like someone said, I'd kick myself later if I rolled another double, and also because it improves my TTM range (vault rules), which I seem to be doing a lot lately.
Oh, and decker, Gorgo is already planning his first meeting with Bald Bull (the AG 4 Bull Centaur) with relish.
Reason: ''
-
- Ex-Mega Star, now just a Super Star
- Posts: 1540
- Joined: Tue Sep 07, 2004 8:44 pm
- Location: Madison, WI
- Snappy_Dresser
- Experienced
- Posts: 64
- Joined: Fri Feb 04, 2005 4:43 pm
- Location: Vancouver
-
- Rookie
- Posts: 10
- Joined: Wed Apr 06, 2005 9:04 am
- Location: Germany, Frankfurt Area
I would suggest to take him the really stupid flaw.
As I have experience in a goblin team with 2 trolls, one has still RS the other is without. It will be so many times that you roll the 1 and then you will stay open with your pants droped down (or waste a training)
As I have experience in a goblin team with 2 trolls, one has still RS the other is without. It will be so many times that you roll the 1 and then you will stay open with your pants droped down (or waste a training)
Reason: ''
BC Cuba Libre
Hasta la victoria sempre
Hasta la victoria sempre
- Zy-Nox
- Ex-Mega Star, now just a Super Star
- Posts: 1310
- Joined: Sun May 19, 2002 2:18 pm
- Location: Bringing Fouling To A New Level.
Take the strength and laugh madly when you roll another +s further down the line....S7 is sweet. 

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
- Snappy_Dresser
- Experienced
- Posts: 64
- Joined: Fri Feb 04, 2005 4:43 pm
- Location: Vancouver
I don't understand. Are you saying that your league allows the removal of Negatraits? That seems a bit unbalancing (though very appealing) if you ask me.mbuku wrote:I would suggest to take him the really stupid flaw.
As I have experience in a goblin team with 2 trolls, one has still RS the other is without. It will be so many times that you roll the 1 and then you will stay open with your pants droped down (or waste a training)
Reason: ''
-
- Rookie
- Posts: 10
- Joined: Wed Apr 06, 2005 9:04 am
- Location: Germany, Frankfurt Area
Yes. You are right. With a double it is allowed to take one negatrait.
The Big Guys need double the points of a normal player to get a new developement, so it is quite balanced. There is no Big Guy in the league how is more frightening than a well developed regular player - just stronger...
The Big Guys need double the points of a normal player to get a new developement, so it is quite balanced. There is no Big Guy in the league how is more frightening than a well developed regular player - just stronger...
Reason: ''
BC Cuba Libre
Hasta la victoria sempre
Hasta la victoria sempre
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Not a very helpful suggestion though, when that's a houserule for your league and the question was about a Vault league. 

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.