how does it ? i don't understand. JU means you can get up for free, but you cannot catch the ball beforehand. so that means that your thrower/runner will have to run to the endzone anyway => useless for a catcher, or at least, not a skill that helps catching. i'm not saying it has no use, just that it has no use related to catching.Aksho wrote:JU also helps when going deep for a catch with the MA 8
Claw is armor, MB will then be added to Injury.so JU is even besser then MB 2 me because with the Claws you have already enough Injury rolls
on a successful armor roll, that means that you go from 1/6 chance to CAS, to 10/36. that's an augmentation of CAS 66,6%.
for at least KO, you go from 15/36 to 21/36, which is +25%, but which also means that you will KO+ more than half the time you pass armor.
combine that to the 21/36 chance to get through an AV8 (with Claw), plus the fact that frenzy allows for two shots, and you understand why MB is very useful on a wolf.