Advice for an amigo

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MattShepherd
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Advice for an amigo

Post by MattShepherd »

A friend of mine is playing a Necro team in our local five-man league. He just lost his second WW in his third season game. I (cough) fouled it to death last night.

There were bonus SP allocated to "jump-start" the season, so this is his current setup:

FG with Block and +MA
FG with Block
Wight
Wight
5 regular zombies
1 zombie with Guard
2 RR
6 FF
50K in bank

He's got a TR of 93. The other four players in the league are hovering around 120... reasonably developed Skaven, High Elf, Wood Elf and Ogre teams.

We'll let him "reboot" the team, but without the 20 bonus SP coaches got at the beginning of the season. That's the penalty.

I'm wondering if it would be worth it. He's only at 50K, so it would take more whumping before he got another werewolf, and at his current rate he might lose a Wight or at least another couple of zombies before he gets that kind of money. He plays the ogres next -- very good coach who has blessed luck on bonehead rolls, 3 multi-block Ogres, and a talent for pain. :-O.

If he "reboots," he gets a standard lineup with unskilled WWs and FGs. He would want to play Necro again. He loves the team, just hates the luck he's been having with his WWs.

If he sticks, he keeps the skills on his FGs, which are notoriously hard to skill up.

What do all y'all think?

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Post by Duke Jan »

Well, at least the zombies wights and flesh golems have regenerate. He should be OK. I've suffered quite a few WW deaths with necro teams and somehow have always recovered. And that's with a team that's rolled 5 consecutive 1s on FF under LRB 3 rules. With FF6, TR<100 and 50k in the bank he should be able to buy a new wolf soonish. WWs are both the strong and the weak point of necro teams, so recovering from WW deaths is part of the game for a necro team.

Besides, a re-start would be a waste of an otherwise nicely developed team. The new WW will skill up soon enough. If he lives long enough.

In other words: he shouldn't restart his team.

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Post by Mad Jackal »

I'm with the Duke and keep the skilled regenerators.

Restarting the team to blank roster is like killing off the Golems, zombie and Wights for the Ogres/elves/etc.

Cutting of your nose to spite your face?

Regen is the real boon of the team as the ability of skilled Golems and wights to live a long time is power.

WW's are great, but the team isn't so lost without them that they need to drop all those skills for it.

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juck101
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Post by juck101 »

Dont know what to suggest, but when I play against them killing the were is essentail to win. Maybe he just needs to start again and get used to defending them as his key to win.

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