Double on HE catcher
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Double on HE catcher
one of my High elf catcher rolled a double on the 4th skill.
9/4/4/7 Catch, +ma, st, Block,
my ide is to give him frenzy, but i´m not sure.
9/4/4/7 Catch, +ma, st, Block,
my ide is to give him frenzy, but i´m not sure.
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I'd say Frenzy is dicey simply because if you're not careful, you'll hang him out to dry with his AV7 after a double block and follow up finds you in the middle of a crowd.
You might consider Mighty Blow, turning him into a third viable blitzing option next to your Dragon Warriors. MA 9 is pretty impressive. Let him hit isolated or important players on the the other team before they have a chance to go very far. Tackle should come after that, assuming he gets that far.
You might consider Mighty Blow, turning him into a third viable blitzing option next to your Dragon Warriors. MA 9 is pretty impressive. Let him hit isolated or important players on the the other team before they have a chance to go very far. Tackle should come after that, assuming he gets that far.
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- falconeyed
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Agreed. Jump Up might also be worthwhile, but chances are that if he's ever on the ground, he's going to get fouled, so it might be a waste.Markus wrote:I'd get him mighty blow, if you don't have at least two other players with that skill.
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- Jeremiah Kool
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How about Dodge? You waste the double but a MA9 ST4 player with Blodge is still great. Otherwise I would go for Mighty Blow.
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- Ziggi Abschuss
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I'm with Nazgit on this one. NOS is such a special skill when applied right.Nazgit wrote:Nerves of Steel? Gives you a receiver who can either Blitz and/or Dodge his way to the endzone.
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Frenzy or NoS. Why on earth someone would suggest you give MB to a *catcher* is beyond me... Frenzy will get him those "blitz away and score" touchdowns easier, especially with Block and ST4 already. But NoS is NEVER a bad decision on a catcher. Even if you're double-marked on the other half of the pitch, you have AG4 catch a pass on a 2+, dodge away (even if it's away from the endzone) and with your MA9 likely still be able to trot in an easy score. In my eyes the decision just lies between those two skills, depending on your play style
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- Carloz
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Dodge or NoS. But with the luck of rolling a double I'd go for the NoS.
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