Khemri skills choice

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Garek_Beurkman
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Khemri skills choice

Post by Garek_Beurkman »

Hello all i have the following roster and i'm preparing to play dwarves in the first round of the season-ending tournament.

Mummy - Block
Mummy - +1Str
Mummy - Block
Mummy - Skill
Blitz-Ra - Skill
Blitz-Ra - Tackle
Thro-Ra - -
Thro-Ra - +1AG or Skill
Skellie - -
Skelli - Dirty Player
Skelli - -
3 RR, 8 FF, 100k

Now what i have in mind is first getting that +1AG for the Thro-Ra, seem like a no-brainer imho, mummy and blitz-ra.... well my mind would be to take block on the mummy and guard on the blitz. For the money i hesitate to buy more skellies or to hire RamtutIII for the match, as he did wonders for me last time.

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TuernRedvenom
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Post by TuernRedvenom »

For the mummy I'd certainly take guard (str 5 guarders are very annoying to other bashy teams). Blitz-ra is more difficult, but I think I'd take mighty blow (seeing you already have 2 thro-ra's).

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SolomonKane
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Post by SolomonKane »

Well, Khemri are really all about fouling the crap out of the other team and winning because there's nobody to take advantage of their kicking the ball around while trying to score.

I think you'd be ahead to get as many more skeletons as you can and foul the bejeezus out of the dwarves. Just make sure you have enough assists to break their armor.

Unless the dwarves themselves have Guard (and a lot of it), I wouldn't waste skills on Guard and would instead just go for Block on the Mummies, which makes them less vulnerable to 2db-against blocks by the dwarves. Even if the dwarves do have Guard, they still have to work to push around your ST 5 players.

Guard is much better on your Blitz-ras, given their speed.

I would definitely go +AG on the Thro-ra, because it's hard to come by and it will make your ballhandling MUCH better, which is the main reason Khemri do so poorly much of the time. With consistency in your ballhandling and good caging technique, you should be a serious threat to anybody.

The first skill all your skellies should have is Dirty Player. They're there to foul somebody every turn and turn the numbers in your favor. Because you should easily have more players than anyone else (except maybe flings), ejections shouldn't be a factor in your fouling for the most part.

Finally, the reason I think you should forgo Ramtut here is that you should easily have a strength advantage and, wonder of wonders, a slight mobility advantage as well. While you can't really dodge, you should easily be able to punch holes in the middle of the dwarf defense and make it hard for the dwarves to keep up with the flow of your cage. Just don't make the mistake of throwing the ball when you don't need, and you should be okay.

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Garek_Beurkman
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Post by Garek_Beurkman »

He's got 7 guards, he stuck with the same team for 3 seasons while i wanted to change at every season. :lol:

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TuernRedvenom
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Post by TuernRedvenom »

@SolomonKane:
I do agree with buying up to 16 skellies for the foul fest but I certainly do not agree on not taking guard on the mummies!! I always take guard on half my mummies as first skills (block - guard - guard -block and then all that have block guard and vice versa). If they do not have guard bashy teams can take advantage to hit the skellies out of your line and once they are gone your mummies can be taken down. Guarding mummies are very scary (4 is a nightmare for most bashy teams), if it forces your opponent to regularly take half-die blocks at them then you've almost won! And with a few guarding mummies close by it makes it even easier to set up those 3 die blocks and (but especially) protect those weak skellies.

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lawquoter
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Post by lawquoter »

don't forget break tackle too. Mobile guarding Mummies are really scary. :o

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Post by Coach Alex »

Break tackle on a 3MA player ? I doubt it. Stick with TuernRedvenom's advice (he's the man for Khemri teams !) and go with guard-block-guard, etc. for your mummies.

Don't forget to buy lot of skellies ... it's not like if you had anything else to do with your cash ;)

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stormmaster1
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Post by stormmaster1 »

best skill you rolled was the +AG for the throw-ra: you are more likely to lose games due to failed pick-ups than anything else. And i say go for guard on the mummies, (especially as you could soon have 4 rrs if you spend the cash this way). It means you get more 3d blocks, and your skellies can block too. More importantly it is really difficult for your opponent to deal with. for the blitz-ra, either tackle again, strip ball, or guard. Mighty blow is another option, as you are in the cas-causing business after all.

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Post by Matsu »

I'm liking strip ball on the Blitz-ra and guard on the mummy.

And there's NO WAY you can pass up +Ag on the Throw-ra.

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