When is a player worth retiring?
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When is a player worth retiring?
I've got three teams in my local league, all of which have suffered a few deaths recently and some permanent injuries. Due to MNG's and deaths all of the teams are currently using journeymen to make up the numbers.
My query is which of the following players would you retire?
Goblin team (after two games - 1 gobo dead already)
Gobo, no SPP's, Niggling Injury
DE team (after 4 games - 1 line elf and a blitzer dead already)
Lineelf, no SPP's, -1 MV
Witch Elf, 3 SPP's, -1 AV
CD team (after 3 games - minotaur dead already)
Hobgoblin, no SPP's, -1 AV
CD, 4 SPP's, -1 AG
My query is which of the following players would you retire?
Goblin team (after two games - 1 gobo dead already)
Gobo, no SPP's, Niggling Injury
DE team (after 4 games - 1 line elf and a blitzer dead already)
Lineelf, no SPP's, -1 MV
Witch Elf, 3 SPP's, -1 AV
CD team (after 3 games - minotaur dead already)
Hobgoblin, no SPP's, -1 AV
CD, 4 SPP's, -1 AG
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- DesTroy
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Re: When is a player worth retiring?
Dump all except the Chaos Dwarf; CDs don't need AG anyway.Nik_the_Pig wrote:I've got three teams in my local league, all of which have suffered a few deaths recently and some permanent injuries. Due to MNG's and deaths all of the teams are currently using journeymen to make up the numbers.
My query is which of the following players would you retire?
Goblin team (after two games - 1 gobo dead already)
Gobo, no SPP's, Niggling Injury
DE team (after 4 games - 1 line elf and a blitzer dead already)
Lineelf, no SPP's, -1 MV
Witch Elf, 3 SPP's, -1 AV
CD team (after 3 games - minotaur dead already)
Hobgoblin, no SPP's, -1 AV
CD, 4 SPP's, -1 AG

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That's what I was thinking as the gobo/lineelf/hobgobo are all worse than a journeyman of thier kind. My real dilemma isthe witch elf as she is only one of 3 (remaining) positionals in the team and is potentially still better than a lineelf journeyman. But do I want to risk a player I will want to retire getting SPP's? Or with such a low AV getting taken out early every game?
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Fully agree with DesTroy... ditch all but the CD, who doesn't need AG....
I play my journeymen much wilder than my regular players.... Give them the dangerous jobs and the most 2 die you choose blocks... if they survive with SPP... well then... welcome to the team! If they get smacked down... then they just weren't up to team specifications....
I play my journeymen much wilder than my regular players.... Give them the dangerous jobs and the most 2 die you choose blocks... if they survive with SPP... well then... welcome to the team! If they get smacked down... then they just weren't up to team specifications....

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Agreed! I would keep the -1 MV elf for the line of scrimage. That chaos dwarf is just as good as any other dwarfTuernRedvenom wrote:well, not all but surely the elf lineman and chaos dwarf. Fire the rest! A gobbo with a niggle is a free cas for your opponent. Witch elf, same deal get rid of her before she sucks up any more spp's.Joemanji wrote:Keep them all as LoS fodder.

I may also be tempted by the witch elf. She costs alot to replace and once she gets block she would be pretty durable. She is only a TD away. Your choice.
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I think let the WE go. She will be worth less down the line. And currently she could take potential SPPs from others that would be better served by them, and leaving your TV up higheer than it really should be.
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Keep the WE until she skills up. If it's not a double or +AG/+ST then sack her...
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If you rely on journeymen, you can never have more than 11 players. At least if you keep these guys you can have some reserves. I have 3 players with niggles on my orc team ... none have suffered more permanent damage yet, and they must be running to 20+ games between them. A niggle is NOT a reason to sack someone in LRB 5. Let them die on the pitch.TuernRedvenom wrote:well, not all but surely the elf lineman and chaos dwarf. Fire the rest! A gobbo with a niggle is a free cas for your opponent.
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- Drakeular
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Don't forget that a Stat decrease doesn't low the players value.
So if they did get a Stat increase to counter the decrease then they are an over priced player and you either give away extra Inducement money or make the Inducement Money to you less.
How much your Team Vaule is and keeping that to a minimum is important now in LRB5.
So if they did get a Stat increase to counter the decrease then they are an over priced player and you either give away extra Inducement money or make the Inducement Money to you less.
How much your Team Vaule is and keeping that to a minimum is important now in LRB5.
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Really? Thanks.Drakeular wrote:How much your Team Vaule is and keeping that to a minimum is important now in LRB5.

The whole point of line fodder is that they die ... but they die, rather than a player you actually want to keep. Also bear in mind that journeymen have Loner, and so are comparitively more overpriced than a proper lineman with -1 MV or -1 AV.
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