Necromantic Team advice for a keen but complete noob.

Want to know how to beat your opponents, then get advice, or give advice here.

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omnimutant
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Post by omnimutant »

For Necro's I've done well with making one wolf an offensive catcher and the other one a speedy blitzer. One goes the Block, Tackle, Might blow, Dauntless route, the other is Block, Dodge, Catch, Sure feet or whatever. The cool part is that they can still both do both jobs well, but it's nice to have one designated for each task.

Back in LRB4, when Stand firm let you dodge without falling over when failing, I used to have a Flesh Golem with Block (rolled doubles) Dodge, and Mighty blow. He was an Unmovable wall that could hit back, and still maneuver somewhat, as I would dodge almost every turn to get him into some good positions. That was good fun. However with LRB5 I'd go Block, Guard, Tackle.

Wights are very underated on Necro teams, but you'll find that if you utilize them they are actually one of the better players. (I like them Better then Ghouls actually). Since they come with Block, I perfer strip ball, mighty Blow and Tackle.

The Ghouls on my teams die all the time. That said, sure hands, and block are obviously your best bets here.

Tactics for scoring:
I use the ghoul to hand off to a wolf, then punch through up one side just far enough to not out run my Fleshy's who form a half cage around him. Then use the wights and other wolf to plug up and flaws and force the opposition to keep a distance from the ball carrier wolf. Use the zombies to tie up every player on the other side as possible. Don't worry about throwing unessesary blocks with the zombies as field position is better. Zombies are expendable, so don't be afraid to man up on the biggest guys with them. This should hold the other team off long enough for you to punch in a TD on the next turn, usually with a well placed Blitz. Rinse repeat.

Oh and Snew, I'm liking LRB5 waaaaay better then LRB4. As much as I protested about 5, once I actually got used to it, there is deffinately no turning back. The biggest change is that Inducements actually work, as opposed to the old Handicap system which really did not help you win games much at all. Inducing star players really makes a Major difference.

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Omalley69
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Post by Omalley69 »

the downside about lrb 5, is it dossent matter if theres 3 k fan or 50k you get the same winnings...pretty lame actually...(if 50k was possible)

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