Norse in tourney 100 & 110

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Thordallim
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Norse in tourney 100 & 110

Post by Thordallim »

what setup up would you guys suggest for norse in tourneys of 100 and /or 110 TR ?

And what about skills after each round ?





(been awhile since i played and the new team layout an dskills are a bit confusing)

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Post by datalorex »

Unlike the other teams, you should always start with the big guy on this team. Get the Snow Troll. The linemen are cheap enough to afford you the opportunity to take the ST. Also get the Ulfs too.

ST 140,000
2 Ulfs 220,000
1 Thrower 70,000
1 Runner or Beserker 90,000
6 Linemen 300,000
3 RR

1000000 Total.

If you start with 1.1, add a Runner or Beserker and bank the 10,000 for an apoth.

Your linemen should skill up with kick, tackle, and pro. I like pro to reroll pushes on blocks.

Ulfs should get guard. Beserkers should get MB and Piling On. Runners should get Catch and Dodge.

Snow Troll should get MB and Gaurd, Pro or Block on Doubles.

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Post by rodders »

in a 110 tourney with norse i go with:

ST
1xUlf
2X berzerkers
1X runner
8x line
3x RR

Block on the ukf as a first skill is a must. then sure hands on the runner, tackle on 1x berzerker mb or guard on the other depending on your playing style (i go with mb) , and mb on the st

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Post by Thordallim »

if i'm not mistaking you cant get cash in tourneys , so banking 10K for an apo seems like a waste of 10K.


i had planned this :

1 st 140
2 ulf 220
2 runners 180
1 berserkers 90
5 line 250
2 rr 120

1000K

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Post by wesleytj »

High risk/reward roster Thord...you've got only 11 palyers on a mostly AV7 team. Great if you can stay on the pitch, not so great if you take a few cas. On the other hand, the whole team has block so they aren't real easy to take down. If you're comfortable with NO margin for error, then go for it. I do it with Skaven all the time, USUALLY with good results.

If it's TR110, there's no reason not to take at least ONE bench player. I think the guys who suggest 13 or more are big chickens. :)

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Post by datalorex »

Thordallim wrote:if i'm not mistaking you cant get cash in tourneys , so banking 10K for an apo seems like a waste of 10K.


i had planned this :

1 st 140
2 ulf 220
2 runners 180
1 berserkers 90
5 line 250
2 rr 120

1000K
Instead of banking the 10 g's, buy a FF. Going with only 2 RR is too risky for me, but more power to ya. On a team with NO rr abilites, I'd go with 3 RR minimum.

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Post by Buggrit »

We're about to run a 1,100,000 league and I've started my lineup using the Impact Valkyries as my team base

ST
2 x Ulfs
2 x Bezerkers
1 x Runner (to take on other teams big guys with dauntless, and run the ball in to score, lol)
5 x Lino's
2 x Rerolls
Apoth

Admittedly it leaves me a little short on womanpower, but the inclusion of the Apoth will cut down on this and the snow troll, Ulfs and Bezerkers insure that anybody that strays too close to the sides of the pitch tend not to stay there for long. In my last friendly game against a dwarf team of equal team value in the 1st half I'd reduced him to 7 players on the pitch with one in the injured box and the other 4 KO'ed

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Post by wesleytj »

Apoth doesn't make ANY sense in tourney's anymore, where the rosters reset. Why does it matter to change a dead to a bh? He's still out for the rest of the game.

Just buy an extra lineman and it's a decent roster.

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Post by Mootaz »

I think in this thread a lot of people are not clear on the difference of "league" and "tourney".

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Post by GalakStarscraper »

wesleytj wrote:Apoth doesn't make ANY sense in tourney's anymore, where the rosters reset. Why does it matter to change a dead to a bh? He's still out for the rest of the game.
Just for the record ... if the player is changed to BH ... then he is moved to Reserves. Not suggesting that you should take an Apoth to a tournament ... but he does still have an effect that works for tournaments.

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Post by wesleytj »

Errr...right oops.

Yeah, still not worth it. That 50K will give you a 50/50 chance of getting a BH result on the apoth roll, OR a 100% chance of a guy on your bench. In the case of a norse team, it's a guy with block.

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Post by Mo »

Apo's aren't very useful for tourneys any more, but 1-2 Bloodweiser Babes are great for low AV teams if the tourney allows inducements.

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Post by Thordallim »

about those inducements , ill have to look into that , why do they change the rules so often , a year out and you cant keep up with the changes
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Post by PubBowler »

Just to further hijack the thread...

I think Dwarf teams might benefit from an apoth for tournie sides (but only 110 ones). An apoth gives you a 75% chance of getting your guy in the reserves. Considering the cost of Dwarf players, that's good value compared to having a reserve guy on the bench.

This is before you take into account:

1. The apoth is even better value compared to the positionals as you are limited in number and most of them (TS & Runners) are more easily damaged than a standard blocker.

2. Dwarf sides are not built to foul (thus removing a benefit of a 12th man).

3. Knock outs are rarer against Dwarfs than any other side (Thick Skull on everyone).

4. Dwarf sides often end up cash rich in 110 tournies.

5. You chance to save a skilled up/valuable player (Ok, this counts for every side).

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Post by Ronnie90210 »

hmm Norse

I have played 2 tourney's with Norse (in 1.1mil) using the following

1x Snow Troll
2x Runners
2x Berserkers
8x Lineman

3x Reroll
2x Fan Factor

Give the snow troll mighty blow 1st (always create a target some how :lol: ). runners are ball carriers and give them Dodge, then Berserkers Guard (very helpfull sometimes). The lineman you get skills like Kick, Tackle, Sure Hands, Strip Ball etc. Gives them options on your team depends on your style.

I came 2nd in one tourny and made a total of 6/3/1 of games for some reason it works for me, might be useful.

Ulf's i think is a bit expensive, especially for loads of armour 7 team and only playing 12 players and 2 rerolls. i have 13 players on my team and it keeps me in most games

not too sure of 1 mill thou never played them yet

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