Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
When a woodelve catcher gets two improvements, you don't have to be lucky with the dice rolls on the improvement table [10 --> +MA] to create a "One Turn TD"-machine.
Just take the skills sprint and diving catch.
So now, you can score TD in one turn without these nasty LineOfScrimmage blocks.
Just run like speedy gonzales to the endzone, pass the ball in the endzone, and make a diving catch. TD!!!
Well it's not a high percentage play. You're counting on the pass to be inaccurate, and for it to scatter into the end zone.
I'd rather try the lineman pushing method. If norse can pull it off, wood elves should have no problem at all.
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
howlett wrote:
Just run like speedy gonzales to the endzone, pass the ball in the endzone, and make a diving catch. TD!!!
Diving Catch doesn't move you into the endzone.
LRB5.0 wrote:
Diving Catch
The player is superb at diving to catch balls others cannot reach. The player can attempt to catch any pass, kick off or crowd throw-in, but not bouncing ball, that would land in an empty square in one of his tackle zones as if it had landed in his own square without leaving his current square. If there are two or more players attempting to use this skill then they get in each other’s way and neither can use it.
Also +MA is easy to get on a wood elf catcher. It's always my first skill roll for a woodie catcher for some reason.
Sidestep really helps the one turn pushing TD, as well as sprint. There's no real need for the +1 MA. In LRB 5 I'd be almost tempted to take the AV to try and increase their life expectancy. And on a double 5, I may be tempted by Nerves of Steel too.
One turn TDs are not vital for success. Yes in a game exchanging TDs its gives the chance to score a last gasp winner, but even with skills one turners are low probability. I don't really see the value in building players just for that eventuality when more rounded skills can have an impact throughout a game, rather than just in specific circumstances.
I do one turns with lizzies. It always suprizes the opp. I only use this though when I have to (one turn left down one or tied at the end of a half and my opp has no hope of scoring off of a TO)
You set up blocks such that it forces pushbacks of your own player. If you're really good you can even do it with norse, who are even slower than lizards. there's a "how-to" somewhere on the net.
Of course, the +2MA and Sprint skink would work too. But that's not real easy to come by.
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Here are some interesting tactics for one turn TDs (even with norse!) That's actually the source, where i read the thing with diving catch. I didn't know, that these tactics were written for LRB4 or even older rules.
Anyway, here's the link:
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.