Thoughts on this 5.0 100 Tourney Orc Team

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falconeyed
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Thoughts on this 5.0 100 Tourney Orc Team

Post by falconeyed »

4 blitzers
1 thrower
2 linemen
1 troll
4 goblins
4 RR
FF 0

I'm not sure I'd ever try something this daft with a league team, but this team seems about as fast as an Orc team could be, albeit a bit brittle. Alternatively, I could drop a reroll and add another lineman and a point of FF. Also, the third lineman would give me my front line on defense and somewhat compensate for the high likelihood of dead goblins. The tournament I'm thinking of allows for skill additions between matches, so I'm even thinking about giving catch to a goblin or two.

Thoughts? I'm definitely trying to fit a square peg into a round hole here. TIA.

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Post by Xeterog »

personally, I'd drop the 2 linemen and a RR for 2 Black Orcs. (or 3 Bobs, and 3 blitzers)

A friend of mine took something similar once, and had fun with the 4 gobos.could give assists almost anywhere and were good about staying up (due to dodge).

You almost have to keep the troll, for the off chance of throwing a gobo or two.

So, I'd recomend the following:
4xBlizters
2xBobs
1xThrower
1xTroll
4xGobo
3xrr
0xFF

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Post by DoubleSkulls »

Actually I'd probably recommend BOBs over the blitzers as otherwise every team (apart from stuntys) is going to out power you - and you don't have the compensations of the agility teams.

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Post by Old Man Draco »

I'd go total bashing.

4 Bob's 320
4 Blitzas 320
1 Troll 110
1 Thrower 70
1 Gobbo (for the never working 1 turn TD) 40
2 RR's 120
2 FF or 1 CL and 1 AC Whatever you like best.

Take Mighty Blow on any player you can. The Bob's don't need block if you keep your heads up! :wink:

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Post by falconeyed »

ianwilliams wrote:Actually I'd probably recommend BOBs over the blitzers as otherwise every team (apart from stuntys) is going to out power you - and you don't have the compensations of the agility teams.
My goal was to make the fastest orc team I thought possible. Having the four BOBs tends to severely lower the team speed. With the four BOBs it seems like the team would play something like a "Khemri Light" team, without the MB but with a bunch of stunty.

Also, I hadn't even considered going without blitzers because the blitzers (at least to me) seem to be the obvious strength of any orc team.

Ian, do you see the "outpowering" problem just a result of an opponent seeking to hit the goblins as much as possible and then seek to run away from the orcs left behind?

The three blitzers / three BOBs thing seems interesting, only for the purposes of having four BOBs hold the line on defense. The alternative is to go with team speed and put the troll on the line on defense.

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Post by DoubleSkulls »

If you want to play the fastest Orc team possible then don't expect them to be competitive. If you want speed play Skaven or Woodies. If you want power & resilience play Orcs.

One gobbo (or two if you have 12) gives some additional options to the team. However more - and you'll have to field at least 3 - really means you've compromised Orcs edge - so you are playing against your designed strengths.

I have experimented with 4 gobbo starting lineups in league play - primarily to maximise the starting Troll/BOBs - fully in the expectation that gobbos will die off & be replaced by Blitzers. TBH it wasn't that successful and standard lineups I think give better long term results.

Its always worth remembering that most teams are not designed to be very flexible. Orcs are more versatile than most bash teams (because they've "proper" throwers) but if you want really flexible teams you need to look more at the neutral/flair ones (e.g. humans).

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Post by Cramy »

Agree with Ian here. Using Orcs and trying to get speed is not the best way to use Orcs. If you want to try it for fun, go nuts. But if you want to win, it's not playing by the Orc strengths.

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