To +ST or not to +ST (Snow Troll)
- DoubleSkulls
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- Buggrit
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No, this is delt with in the Mulpiple Block skill description. So the players you're hitting get pushed back but the Frenzy player can't use Frenzy and can't follow up.
Oh and I would have taken Block. I posted the maths on another topic (ripped below) and it's better. Especially with the TV difference and again with the fact that assists are something you can get help with. Not having Block isn't.
From other topic:
Block & 2Dice is better than 3 Dice on hitting (both at knocking an opponent down if they have Dodge (91/216 vs 120/216) or don't have block (152/216 vs 162/216) and is better at keeping you on your feet (1/36 vs 1/27)).
It doesn't give a lot extra protection when getting hit (a little extra against Dauntless maybe) and it costs twice as much.
Oh and I would have taken Block. I posted the maths on another topic (ripped below) and it's better. Especially with the TV difference and again with the fact that assists are something you can get help with. Not having Block isn't.
From other topic:
Block & 2Dice is better than 3 Dice on hitting (both at knocking an opponent down if they have Dodge (91/216 vs 120/216) or don't have block (152/216 vs 162/216) and is better at keeping you on your feet (1/36 vs 1/27)).
It doesn't give a lot extra protection when getting hit (a little extra against Dauntless maybe) and it costs twice as much.
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- Shaggy
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this makes me feel better.ianwilliams wrote:I'd take Block since it makes him much more reliable and protects against being hit too.
Subsequent doubles won't be wasted as Pro & Tackle are both going to be really useful skills too.
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- kano
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It is a really tough call. I had the same problem with Mr. Beefy, my Rat Ogre. I ended up taking the +ST on him. I havent regretted it so far. He hardly ever gets blocked now, at least so far my opponents dont want to commit the extra resources to take him down. Im figuring Juggernaut on his next single skill, and of course Block on a doubles roll. Wouldnt mind a +AV either 

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