True, it's best with your first advance and then Stand Firm (or Side Step on doubles) second.ianwilliams wrote:Yep - a couple of blockers with DT is a real pain for the fast teams, and quite annoying against some other teams too.PubBowler wrote:For the third instance (5+5 on a Blocker): Diving Tackle. Stacks with Tackle and the next pick being Stand Firm these guys keep an agile team from running rings around you. Creates a bag load of turnovers and eats an opponents rerolls. Or they avoid them like the plague and you reap the rewards.
If you've already got guard I'd take Side step though.
Dwarf team - tough skill choice
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First of all, thanks again for your input and the lively discussion
!
In the end I have taken the +AV on the Slayer as this a really longterm league and I hope it pays off in the long run.
I had my second game last night against against Woodelves and my dice were on fire and I managed to beat them 2:1 (3:0 in CAS). I got 80.000 winnings, a Runner got a normal skill and a Blocker rolled 4+4
. I'm thinking to give the Runner Block and the Blocker Diving Tackle. From my 90.000 in the treasury I'm considering to buy 1 additional Blocker (12th player) and a AC and CL each. Team would look like this:
1 Slayer (7 SPP): +AV
1 Slayer (2 SPP): -
1 Blitzer (3 SPP): -
1 Blitzer (0 SPP): -
1 Runner (6 SPP): Block
1 Runner (3 SPP): -
1 Blocker (9 SPP): Diving Tackle
5 Blockers (0 SPP): -
3 RRs, 6 FF, 0 Gold, 1 AC, 1CL, TV 125 (after only two games
).
Any comments?
Cheers
Tante Käthe

In the end I have taken the +AV on the Slayer as this a really longterm league and I hope it pays off in the long run.
I had my second game last night against against Woodelves and my dice were on fire and I managed to beat them 2:1 (3:0 in CAS). I got 80.000 winnings, a Runner got a normal skill and a Blocker rolled 4+4

1 Slayer (7 SPP): +AV
1 Slayer (2 SPP): -
1 Blitzer (3 SPP): -
1 Blitzer (0 SPP): -
1 Runner (6 SPP): Block
1 Runner (3 SPP): -
1 Blocker (9 SPP): Diving Tackle
5 Blockers (0 SPP): -
3 RRs, 6 FF, 0 Gold, 1 AC, 1CL, TV 125 (after only two games


Any comments?
Cheers
Tante Käthe
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I think Side Step is a better bargain on a Dwarf Blocker than Diving Tackle. Block on a Runner is one among several solid choices.
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I agree with this plan apart from the AC & CL. The only reason I'd be taking them at this stage is if everyone else in your league had them and were banking on those rerolls.Tante Kaethe wrote: II'm thinking to give the Runner Block and the Blocker Diving Tackle. From my 90.000 in the treasury I'm considering to buy 1 additional Blocker (12th player) and a AC and CL each.
After two games this is unlikely but you know that better than I can...
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I would probably take Dodge on the Blitzer. Side Step as a Second choice.
I like D.Tackle on the Linemen as it couples up well with Tackle. (But not over Guard of course).
For the Runner KOS i always my first choice but Block is obviously a fine on aswell. Just my opinion that you have enough block but not enough movement.
I like D.Tackle on the Linemen as it couples up well with Tackle. (But not over Guard of course).
For the Runner KOS i always my first choice but Block is obviously a fine on aswell. Just my opinion that you have enough block but not enough movement.
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Nah, I don't think I'll buy a rostered Deathroller, it bloats my TV too much for what it's worth... I'd rather keep the TV lean and meankithor2002 wrote:You'll have 3 RR and 12 players. Next I'd save my money for the Deathroller as he's fun to play.


I've thought about KOR but with two Runners with MA6 and Sure Hands I can already cover the backfield quite well while receiving (but I did take it on my Orc Thrower to compensate his MA5). In the past two games I often had to block or blitz with a runner and it also helps defensively when being blitzed by leaping Wardancers or other nasties.Grogmir wrote:For the Runner KOS i always my first choice but Block is obviously a fine on aswell. Just my opinion that you have enough block but not enough movement.
As for the AC and CL, I have found the 3 RRs to be quite sufficient (so I don't have to buy a 4th RR immediately) and ACs/CLs will help me to get one or two RRs on KO-rolls (and also prevent my opponent from getting them).
Cheers and thanks again for all your input

Tante Käthe
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get KOR on a runner...either 1st or 2nd skill (I go for block 1st 90% of the time). MA 6 is fast---for a dwarf. but is average (or slower) for most other teams. You don't have to move towards the ball. KOR will allow you to reposition after a perfect defense or a blitz as well as only have to have 1 runner in back field to retrieve the ball, leaving the other one closer to the LOS.
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Hi there,
a few games later my Dwarfs are still unbeaten with a record of 3-2-0
, although I must admit that I got lucky quite a few times
...
Anyhow, my second slayer skilled up and rolled a double (2+2) and again I'm really not sure about what to take
. Here's the team:
1 Slayer (9 SPP): [double-2]
1 Slayer (12 SPP): +AV
1 Blitzer (6 SPP): Guard
1 Blitzer (8 SPP): Guard
1 Runner (20 SPP): Block, Dodge
1 Runner (0 SPP): -
1 Blocker (9 SPP): Diving Tackle
3 Blockers (0 SPP): -
1 Blocker (2 SPP): -
1 Blocker (0 SPP): Niggle
3 RRs, 9 FF, 120.000 Gold, 1 AC, 1CL, TV 138
So, please help me deciding what to take for the Slayer (I have an idea what Matt will be suggesting
). Atm I'm leaning towards Diving Tackle (as my DT-Blocker won me games), Side Step or ignoring the double to finally get Mighty Blow on the team.
Furthermore, what should I spend the money on? 3 RRs have been enough for most games but eventually I'd like to buy the 4th RR. I said before that I'm not going to buy a rostered Deathroller but now I have converted and painted such a nice DR that I'll HAVE to buy one regardless
- but when? And how many reserves do I need, 12 or 13 + the DR?
Thanks in advance
Tante Käthe
a few games later my Dwarfs are still unbeaten with a record of 3-2-0


Anyhow, my second slayer skilled up and rolled a double (2+2) and again I'm really not sure about what to take

1 Slayer (9 SPP): [double-2]
1 Slayer (12 SPP): +AV
1 Blitzer (6 SPP): Guard
1 Blitzer (8 SPP): Guard
1 Runner (20 SPP): Block, Dodge
1 Runner (0 SPP): -
1 Blocker (9 SPP): Diving Tackle
3 Blockers (0 SPP): -
1 Blocker (2 SPP): -
1 Blocker (0 SPP): Niggle
3 RRs, 9 FF, 120.000 Gold, 1 AC, 1CL, TV 138
So, please help me deciding what to take for the Slayer (I have an idea what Matt will be suggesting


Furthermore, what should I spend the money on? 3 RRs have been enough for most games but eventually I'd like to buy the 4th RR. I said before that I'm not going to buy a rostered Deathroller but now I have converted and painted such a nice DR that I'll HAVE to buy one regardless


Thanks in advance
Tante Käthe
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Side step is good cos not only does it prevent you from being pushed out, it also helps you in repositioning to push other players out.
Jump up is pretty good cos it combines well with Piling on, although on an AG 2 player it isn't quite as useful.
Dodge to help his survivability and it helps him reposition as part of a blitz to push players out.
Jump up is pretty good cos it combines well with Piling on, although on an AG 2 player it isn't quite as useful.
Dodge to help his survivability and it helps him reposition as part of a blitz to push players out.
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