it was a game that was played, and finishing up needed to be done quickly, so we just rolled advancement to see if something astounding came up, but obviously not, or it would be notorized. and i just forgot about skill upping him, until last night, when i looked over my roster again.tenwit wrote:Both good choices. Sure Hands would probably be even better than Big Hand for increasing the odds most of the time, and it has the Strip Ball protection aspect too. Juggernaut will clear a TZ from the ball, and make the plays even more exciting (dodge, blitz, dodge, pickup, dodge, touchdown.. what more could you ask for?). Pro (sometimes) gives you a second dodge reroll (on a second dodge, of course), and is also handy for picking up, occasional blitzes, etc. I'd probably go with Sure Hands as it's useful both on offense and defense (in the scenario you've described), but for the fluff factor, Pro might be your best choiceAmadan wrote:so i'm thinking Strip Ball would be ok, ... course big hand would be ok, ...
So you got 20+ SPPs in one game? Cool. Or did you manage to play a bootload of games without anyone noticing that you were required to take another skill?Amadan wrote:so i'm a little torn... that and he is only 6 SPP's away from his 5th upgrade.
i mean he performs amazing as is, which is why i didn't notice the lack of a skill...
so i'll probably go with big hand, simply because it seems a little more fluffy, for a Beastman of Tzeentch to be more mutated, and it seems fitting that he would dodge in, grab ball, dodge out, and score. and all on 2+'s
maybe his next skill up take pro? or sure hands, but there's only one team out there with strip ball... everyone likes to take on the Chaos team for some reason... i guess it's the shot at taking out Norfin, my star chaos warrior.