Development of Trolls
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- Super Star
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Development of Trolls
Salutations Readers,
I have a Goblin team (both Online and in our local League) and while Troll development is quite slow it does happen! So, assuming I do not get the lucky Double for Block, I was wondering what skills other coaches would recommend for Trolls?
I was thinking
First Troll - Guard, Stand Firm, Break Tackle
Second troll - Break Tackle, Guard, Multipul Block
Break Tackle - Dodge on 2+ gives some much needed mobility even if it is once per turn
Grab - Helps clear a path, or set up for someone else to Block them.
Guard - Effectively +1 Str to the Goblins is always good
Juggernaut - Properly only worth it on one Troll?
Multiple Block - Great with Block, and makes it risky for opponents to try and mob you.
Piling On - Help get Casualties; but not sure I want my trolls prone?
Stand Firm - Complements Guard and stops you crowd surfing.
Strong Arm - Helps Throwing Goblins.
Thick Skull - A nice skill; but about the weakest option for a troll.
I have a Goblin team (both Online and in our local League) and while Troll development is quite slow it does happen! So, assuming I do not get the lucky Double for Block, I was wondering what skills other coaches would recommend for Trolls?
I was thinking
First Troll - Guard, Stand Firm, Break Tackle
Second troll - Break Tackle, Guard, Multipul Block
Break Tackle - Dodge on 2+ gives some much needed mobility even if it is once per turn
Grab - Helps clear a path, or set up for someone else to Block them.
Guard - Effectively +1 Str to the Goblins is always good
Juggernaut - Properly only worth it on one Troll?
Multiple Block - Great with Block, and makes it risky for opponents to try and mob you.
Piling On - Help get Casualties; but not sure I want my trolls prone?
Stand Firm - Complements Guard and stops you crowd surfing.
Strong Arm - Helps Throwing Goblins.
Thick Skull - A nice skill; but about the weakest option for a troll.
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
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- Legend
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I tend to set up my trolls slightly differently.
1: Break Tackle, Strong Arm, Guard, Grab - Main performer of throwing duties, support troll later on.
2: Grab, Multi-Block, Guard, Stand Firm - Brusier. He can also keep players next to him for multi-blocking and is really grim when combined with a chainsaw player. In some leagues I'd take Break Tackle over one of the later two skills.
1: Break Tackle, Strong Arm, Guard, Grab - Main performer of throwing duties, support troll later on.
2: Grab, Multi-Block, Guard, Stand Firm - Brusier. He can also keep players next to him for multi-blocking and is really grim when combined with a chainsaw player. In some leagues I'd take Break Tackle over one of the later two skills.
Reason: ''
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- Super Star
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I like Throwing Goblins; but the rarly land so I am unsure on the value of Strong Arm. Without it you need 3+ for a successful throw and I only tend to use it once per half.fen wrote: 1: Break Tackle, Strong Arm, Guard, Grab - Main performer of throwing duties, support troll later on.
Now that looks an interesting route, I take it you find the Grab useful for setting up the Multiblock next turn?fen wrote: 2: Grab, Multi-Block, Guard, Stand Firm - Brusier. He can also keep players next to him for multi-blocking and is really grim when combined with a chainsaw player. In some leagues I'd take Break Tackle over one of the later two skills.
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
- mattgslater
- King of Comedy
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I think Guard, Multiple Block and Grab are your best bets, in that order.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Star Player
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Grab is good for setting up blocks for other players. If you can set up two other blocks, that's extra-good. Grab also cancels Side Step, so if you're (for example) MBlocking two Pro Elf blitzers, you're able to ensure that the 1st one is pushed back and won't be giving an assist to the second one.Marlow wrote:Now that looks an interesting route, I take it you find the Grab useful for setting up the Multiblock next turn?
Expecting a Really Stupid player who is standing near (at least) two opponents and a friendly goblin to get actions in two successive turns is asking quite a lot. You don't want to risk that sort of thing too often. The friendly goblin could get smashed, or the targeted players could dodge away, or you'll fail one of the RS rolls, or you'll roll double skulls and have to contend with loner. Grab is to be used at the same time as MBlock, not the turn before.
Reason: ''
- Digger Goreman
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Starvin' Marvin got Break Tackle first (increased his mobility greatly), got lucky on a doubles to get Block, and then Guard....
Annoyed my opponents almost as much as he annoyed me by going Stupid at the worst moments....
Still, just those three skills caused him to be feared to the point that one opponent played a 400,000 Assassin card on him... and that over my 4 St Orc Blitzer with Mighty Blow and Tackle....
For Marvin, I think Grab is next....
Annoyed my opponents almost as much as he annoyed me by going Stupid at the worst moments....

Still, just those three skills caused him to be feared to the point that one opponent played a 400,000 Assassin card on him... and that over my 4 St Orc Blitzer with Mighty Blow and Tackle....
For Marvin, I think Grab is next....
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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- Legend
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I throw players every 2-3 turns as it sets up TDs and places Goblins in areas that cause problems for opposing teams. Additionally it's nice to be able to throw with confidence when there is an opposing Tackle Zone (or two) on the Troll.Marlow wrote:I like Throwing Goblins; but the rarly land so I am unsure on the value of Strong Arm. Without it you need 3+ for a successful throw and I only tend to use it once per half.fen wrote: 1: Break Tackle, Strong Arm, Guard, Grab - Main performer of throwing duties, support troll later on.
Less for setting up and more for keeping players in range as much as possible. It's also good for dumping a player next to the Chainsaw so I can use a Block Action with it instead of Blitzing (or foul if the player goes down). Especially on the first turn of a drive.Marlow wrote:Now that looks an interesting route, I take it you find the Grab useful for setting up the Multiblock next turn?fen wrote:2: Grab, Multi-Block, Guard, Stand Firm - Brusier. He can also keep players next to him for multi-blocking and is really grim when combined with a chainsaw player. In some leagues I'd take Break Tackle over one of the later two skills.
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TxT
.C.
Reason: ''
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- Super Star
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Are you lucky with Landing rolls, or just do not care if they go splat?fen wrote: I throw players every 2-3 turns as it sets up TDs and places Goblins in areas that cause problems for opposing teams. Additionally it's nice to be able to throw with confidence when there is an opposing Tackle Zone (or two) on the Troll.
Reason: ''
Ne cede melia, Marlow.
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
Trophies: MBBL Dungeon Bowl Season Nine; Boudica Bowl IV Stunty Cup
Leicester Blood Bowl League - http://www.leicesterbbleague.com/
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- Legend
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Don't care. As long as they're not carrying the ball (thus causing a turnover) they have a 50% chance of not breaking armour when they fail to land. Then they can get up and get on with the job. This is one of the reasons I like to have a couple of jump up players. Those goblins can move really far and fast, it catches people off guard.
Not caring is the only way to play Goblins imo.
Not caring is the only way to play Goblins imo.

Reason: ''
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- Joemanji
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