3rd skill for a Break Tackle, Wrestle Bull (double)

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Aliboon
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3rd skill for a Break Tackle, Wrestle Bull (double)

Post by Aliboon »

Hello what should I get him?

He's in this team:

http://www.midgardbb.com/MBBL/teamView.php?teamid=446

I wanted to develop him as a ball stealer, so was gonna get strip ball, then juggernaught, but the double has thrown a spanner in the works. Should I use it or "waste" it?

The only skill that really is jumping out at me at the mo' is dodge and possibly leader. Unfortunately bulls can't get mutations, so no two heads!

What do yous reckon?

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DoubleSkulls
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Post by DoubleSkulls »

Other options worth considering... side step and maybe jump up.

However dodge stands head & shoulders above the rest IMO. Rerollable 2+ dodges is nice if you want to get to the ball carrier.

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cyagen
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Post by cyagen »

With wrestle, Jump up may be useful if you do not go the dodge way.

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Aliboon
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Post by Aliboon »

Yeah, the only thing at the mo' stopping me getting dodge is that he has wrestle, dodge and wrestle isn't as good as blodge, but then i don't intend to make him my ball carrier (ST4, block and now sure hands hobbo will do that), so it shouldn't matter too much.

Jump up would be better if he got wrestled down, but i don't think that overall it will be as useful as dodge-he can still move 6 sqs pretty reliably even when downed (sprint, surefeet, break tackle and dodge).

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stashman
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Post by stashman »

Diving Tackle!!!

If you can't wrestle the ballcarrier, try to hang on to him. With ST4 and Stand Firm as next skill its not easy to dodge away or blitz yourself free.

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DoubleSkulls
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Post by DoubleSkulls »

Dodge isn't about protected when being hit (that's a nice bonus though) its about improved mobility since he'd have 2+ rerollable dodges. Half the time you won't use BT either.

All that means that you've significantly increased your ability to make multiple dodges to get to the ball carrier (and with an effective MA9 you can often reach...).

DT imo stacks better with block than wrestle and JU isn't as useful on an AG2 player who shouldn't be knocked down that often.

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