Dude, is it me or are Vampires bad?

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Mad Jackal
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Post by Mad Jackal »

Darkson wrote:If the proposed BL change comes in (limit to BH) I think the team will be exactly where it needs to be.

In an ideal world, I'd make each thrall have a "bitten" level. (Per game) First time bitten they're stunned, 2nd KO, 3rd BH and 4th+ (if you brought them back) straight Cas roll.
But that's to complicated to even get considered nowadays.

Another big, fat NO vote for changing BL to WA.
I agree here.

This team is a challenge to play as, and a challenge to play against.

But the thrall death and damage was killing the team at high TV (in my experiences of course).

This new change to limit to BH should be spot on.

and to go back to glowworm just for a second I re-read your post. I want to be clear. I do not think that Wild Animal on the vamps would be an improvement to the current version for my reasons stated.

Can you counter any of my arguments?
-the higher percent chance to pass BL than WA?
-the ability to move after failing?
-the ability to gaze after failing?

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Glowworm

Post by Glowworm »

[and to go back to glowworm just for a second I re-read your post. I want to be clear. I do not think that Wild Animal on the vamps would be an improvement to the current version for my reasons stated.

Can you counter any of my arguments?
-the higher percent chance to pass BL than WA?
-the ability to move after failing?
-the ability to gaze after failing?[/quote]

All your points are valid, I am working on the angle that Vamp teams lose thralls to their own players often ( havent played with/against them) so thinking that W/A would protect them.

The 2nd and 3rd point are based on the ability to reach a thrall and bite, if not he is removed for the rest of the drive (no 4+ roll required to move,hes off) and its a turnover..

Have just got the BBRC rules review which seem to protect the Thralls from dying, so that would seem to be an improvement.

To be honest I play CDs as one of my teams and have not really suffered badly with W/A (always try to have a "Plan B") having W9/D4/L2 mostly against humans/elves.

If you could fix it now which way would you go? More MA would give a better chance of reaching a Thrall, (who now wont die) Just miss the rest of the game. Would you alter the Vamps cost? 110K for 7448 even with a negatrait would seem a bargain...

Complete re-write of the BL rule ?

Complete re-write of W/A then move it to include Vamps instead ? (say the standup version suggested by Joe)

Swap BL for BH ?

Do you play with vamps (or against them often)? I am just in the planning stage for this team so any advise is welcome....

Maybe W/A is not the way to go. I will bow to your wisdom on this!!

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Mad Jackal
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Post by Mad Jackal »

Do you play with vamps (or against them often)? I am just in the planning stage for this team so any advise is welcome....
I have played vampires in the MBBL. Currently they are retired. I was waiting for the spiraling expenses to drop to the LRB5.0 levels. And thinking of starting over again any-way.

http://www.midgardbb.com/MBBL/teamView.php?teamid=28

All your points are valid, I am working on the angle that Vamp teams lose thralls to their own players often ( havent played with/against them) so thinking that W/A would protect them.

1. That has been fixed already.
2. Even if you hadn't. I feel that W/A would shackle your Vampires so much all you'll do is lose thralls or vampires to your opponent instead of yourself due to isolation and bad positioning. Frankly, i'd rather choose which of my players is going to be lost than my opponent.
-Recall that even a prone or stunned thrall can be bitten.


The 2nd and 3rd point are based on the ability to reach a thrall and bite, if not he is removed for the rest of the drive (no 4+ roll required to move,hes off) and its a turnover..

Technically, the 2nd point is, but the 3rd is not. Yes to gain benefit from moving after failing I have to reach and bite a thrall. But no, I do not have to reach and bite a thrall to gaze an opponents player. And yes you do have vampires leave the pitch on occasion. I've done it by choice and by failing rolls on my way to a thrall. Still. We're back to 2+ to fail in the first place vs 4+. It's 44.44% to make two 2+ rolls (with no re-rolls used). Which is is one dodge included in the package. Your 4+ is only 50%. Things only get better when I add Pro, or use a team re-roll of which I carry lots. I fail to see the major improvement here. Getting to use my gaze -even sometimes- is better I think.


Have just got the BBRC rules review which seem to protect the Thralls from dying, so that would seem to be an improvement.
Bingo. As already stated above by the esteemed Darkson, and myself.
I will add actually that the dying wasn't so bad, - compared to the amount of reductions and niggles I also suffered on thralls. Perfectly good thralls reduced... It got expensive to replace them [coupled with the high SE levels]


If you could fix it now which way would you go? More MA would give a better chance of reaching a Thrall, (who now wont die) Just miss the rest of the game. Would you alter the Vamps cost? 110K for 7448 even with a negatrait would seem a bargain...


Fix what? I think I've been sidetracked off the real question.
Make the team tier one?

While I agree that while game mechanically it makes sense to have tiers of teams, and I support that point whole heartedly- I do see and agree that it SUCKS to have "your race" be the one that has been set as the poor team for what looks like no reason. To some people , its about the models and the fluff and the game. And wanting to have a team of the hobbits (or Ogres or Vamps) for personal reasons and wanting to have a viable blood bowl team isn't wrong. it would be much better in my opinion (perfect world thing here) is that either each race would come with tiers of teams so players could play thier chosen figs at the chosen level of challenge they want.
Or 2. That the rules of "What you see is what you get" could be relaxed just a little bit so that the figs that are infact halfling figs could be acepted as players on the pitch of lets say a Wood Elf team. If the coach liked them better. -Note. I don't think Blood Bowl will ever get to either of these points, but I did say "perfect world"...

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Skipper
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Post by Skipper »

I gave my second vampire pro as a first skill and it payed off the very first game. The vampire in question managed to reroll two bloodlusts, one gaze, a pass, and a go for it. She was easily my best player for that game.

So far I'm not rocking the world with them, but they sure are fun to play and are challenging too. I've not really had much problems with bruising teams, its the fast teams that are killing me. I haven't figured out a way to handle speed 8 werewolves (one with str 4) or jumping slan catchers with speed 7 and blodge. The vampires are too iffy when used outside the main field were these speedsters maneuver. Anyone have suggestions. I run three vampires an am mangaing blood lust very well. One has block, one has pro, and the third is skillless. The thralls are skilling up quickly, however I've had two die to bad rolls (one failed a go for it, and died for her trouble even using the reroll taking her block and 12 SPPs with her.). But thats just the breaks

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