Doubles on a Saurus?

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Marlow
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Post by Marlow »

After discussins my friend has decided to go for BLOCK in our perpetual league.

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Ne cede melia, Marlow.
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Brokje
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Location: Still enjoying the bliss of finishing his PhD...

Post by Brokje »

Either Block or Break Tackle are very solid choices for Sauri, even on Doubles. The only other skills I would be considering are:

Jump Up (handy, no way, needs an Ag roll)
Leader (somehow I naver have a lack of rerolls, so no)
Sprint or Sure Feet (I would never skip Block or even Wrestle for that)
Side Step (Nice, especially with Block/Guard, but not as a first skill)
Dodge (Nice to develop with Break Tackle, but again you want them the
other way around)
Diving Tackle

I got one Diving Tackle / Block Saurus, and it is very handy against Agility teams. Team up with one Diving Tackle Skink and only skilled or lucky Catcher-types can get away, whereas normally you need 3 or more guys to detain them.

Again, I can imagine taking Diving Tackle, Dodge or Sidestep, but only on Sauri already having Block, or maybe when it is the 6th Saurus to skill up.

Cheers!
M

Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
Thomsen
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Post by Thomsen »

Block all the way, seems to me, you find yourself feeling obligated to use the double roll, even though your team would benefit the most from a different use.

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Brokje
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Post by Brokje »

Well, I have use for a Wrestle Saurus as well.
Wrestle / Strip Ball gets the ball from any non-Sure Hands player (double skulls excluded obviously).

Cheers!
M

Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
Brokje
Emerging Star
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Posts: 412
Joined: Mon Jun 07, 2004 10:05 am
Location: Still enjoying the bliss of finishing his PhD...

Post by Brokje »

Well, I have use for a Wrestle Saurus as well.
Wrestle / Strip Ball gets the ball from any non-Sure Hands player (double skulls excluded obviously).

Cheers!
M

Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
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