Doubles on Khemri Thro-ra
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Doubles on Khemri Thro-ra
This is the LRB 6 Khemri we are talking about here. The team now consists of:
3 Tomb Guardians (one with Block)
2 Blitz-ras
6 Skeletons (one with Kick)
2 Thro-ras (one with ?)
The standard Strong Arm would not seem to apply for Khemri, because who ya going to throw it to anyway? Block is available on a regular roll, and Dirty Player is more for skeletons than Thro-ras.
So despit his AG 2, I am thinking Dodge.
Any other ideas.
3 Tomb Guardians (one with Block)
2 Blitz-ras
6 Skeletons (one with Kick)
2 Thro-ras (one with ?)
The standard Strong Arm would not seem to apply for Khemri, because who ya going to throw it to anyway? Block is available on a regular roll, and Dirty Player is more for skeletons than Thro-ras.
So despit his AG 2, I am thinking Dodge.
Any other ideas.
Reason: ''
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Good for ball handling, basd for tyyyyping
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I'm far from an experienced Khemri coach (8 games and counting) but I find myself dodging often with Blitz-Ras and Throw-Ras.
So I have no problem with Dodge being first pick.
My only concern is that it won't be too hard to target with Tackle players as he will likely be the only one with Dodge.
Thus I look to other agility skills which are less easily removed.
Sure Feet (GFIs help counter low maneuverability)
Side Step (To avoid being pushed away from the end-zone or into blocks)
So I have no problem with Dodge being first pick.
My only concern is that it won't be too hard to target with Tackle players as he will likely be the only one with Dodge.
Thus I look to other agility skills which are less easily removed.
Sure Feet (GFIs help counter low maneuverability)
Side Step (To avoid being pushed away from the end-zone or into blocks)
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Don't feel bad, take the Dodge. AG2 Dodging is a very nifty trick that Troll Slayers and Khemri use to spring surprises and last ditch escapes.
Principal Thro-Ra Skills:
Normal: Block, Kick off Return, Fend, Leader
Doubles: Dodge, Sprint
Your secondary Thro-Ra is probably best used as a safety and backup ball handler so he's similar to above, but with Tackle as his second normal skill.
Principal Thro-Ra Skills:
Normal: Block, Kick off Return, Fend, Leader
Doubles: Dodge, Sprint
Your secondary Thro-Ra is probably best used as a safety and backup ball handler so he's similar to above, but with Tackle as his second normal skill.
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Interesting - waste a doubles roll on a skill they start with!fire olli wrote:Sure hands would have to be first for me. With AG2 i have seen enough Kemri coaches waste 2/3 turns trying to pick up the ball.

Guard or Sure Feet for me - Dodge would be the 3rd choice. I personally wouldn't touch Sprint, but that's because I have enough problems with 2 GFIs, without the temptation of a 3rd...
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