Doubles Roll for a Witch Elf.
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Doubles Roll for a Witch Elf.
Here's the team now (I posted it earlier.)
I'm 95% sure what I want to do with the Witch below, but I'm wondering what others think (since it's pretty clear I think differently from most!)
So, what skills for Witch 13 below? (I'm pretty sold on one choice out of Mighty Blow, Guard, Nerves of Steel, and Strip Ball- but I don't want to bias the crowd more than that.)
1- Thrower
2- Lineman- +1AG, Wrestle, Dodge
3- Lineman- Wrestle
4- Lineman- Wrestle, -2MA
5- Lineman- Dodge
6- Lineman- Guard
7- Lineman- NI
8- Lineman-
9- Blitzer- Dodge, Dauntless, Side Step
10- Blitzer- Dodge, Kick, Leap
11- Blitzer- Dodge, Dauntless, Leap
12- Blitzer- Dodge, Side Step
13- Witch Elf- Block, Side Step DOUBLES
14- Witch Elf- Block, +1MA, Side Step
Treasury- 110k (Not counting towards TV)
Re-rolls- 4
Fan Factor- 10
Apothecary
I'm 95% sure what I want to do with the Witch below, but I'm wondering what others think (since it's pretty clear I think differently from most!)
So, what skills for Witch 13 below? (I'm pretty sold on one choice out of Mighty Blow, Guard, Nerves of Steel, and Strip Ball- but I don't want to bias the crowd more than that.)
1- Thrower
2- Lineman- +1AG, Wrestle, Dodge
3- Lineman- Wrestle
4- Lineman- Wrestle, -2MA
5- Lineman- Dodge
6- Lineman- Guard
7- Lineman- NI
8- Lineman-
9- Blitzer- Dodge, Dauntless, Side Step
10- Blitzer- Dodge, Kick, Leap
11- Blitzer- Dodge, Dauntless, Leap
12- Blitzer- Dodge, Side Step
13- Witch Elf- Block, Side Step DOUBLES
14- Witch Elf- Block, +1MA, Side Step
Treasury- 110k (Not counting towards TV)
Re-rolls- 4
Fan Factor- 10
Apothecary
Reason: ''
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- mattgslater
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Got problems with Stand Firm or Fend? If so, Juggernaut. If not, Mighty Blow.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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Oops. Amphiboly alert. I meant: "got problems with opponents who use Stand Firm or Fend?"
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Mighty Blow. Frenzy means that you're much more likely to use it so its best taken by the witchelves. I prefer guard on blitzers and linemen because they have higher armour and fit better into a passive role (are easier to position right).
Likewise I think stripball is a blitzer skill and tackle is a witchelf skill because stripball is much more useful for risky blocks which you dont want frenzy or av 7 for. Tackle is for the blocks where you have a few dice but want to make sure you bring the player down. hence it fits better with frenzy. As luck would have it tackle combines well with mighty blow too
Likewise I think stripball is a blitzer skill and tackle is a witchelf skill because stripball is much more useful for risky blocks which you dont want frenzy or av 7 for. Tackle is for the blocks where you have a few dice but want to make sure you bring the player down. hence it fits better with frenzy. As luck would have it tackle combines well with mighty blow too

Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
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Thanks for the advice! Juggernaut isn't an option, because Stand Firm, Wrestle, and Fend simply aren't prevalent in our league.
I think Mighty Blow and Strip Ball would be equally useful now, but as the team develops, another player can get Strip Ball, but I might not have another chance for Mighty Blow.
Thanks for the advice. I'll pick Break Tackle!
I think Mighty Blow and Strip Ball would be equally useful now, but as the team develops, another player can get Strip Ball, but I might not have another chance for Mighty Blow.
Thanks for the advice. I'll pick Break Tackle!
Reason: ''
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Mighty Blow is quite quite fun on my DE team that has 2 of them. It really increases the SPPs earned.
But at the same time you already have 2 crowd pushing machines and Juggernaut helps with pushing that person off the field on that both down.
I still think I would choose the Mighty Blow, just really useful over all and your DE don’t get many chances to have it. Guard on a WE, might be a good option for team, but not for her 7 AV. You want the lady hitting not waiting to be hit.
The others ignores the doubles, and I don't see that as a good thing for her at this point in your teams career. Not a big fan of Strip Ball on the WE, really.
But at the same time you already have 2 crowd pushing machines and Juggernaut helps with pushing that person off the field on that both down.
I still think I would choose the Mighty Blow, just really useful over all and your DE don’t get many chances to have it. Guard on a WE, might be a good option for team, but not for her 7 AV. You want the lady hitting not waiting to be hit.
The others ignores the doubles, and I don't see that as a good thing for her at this point in your teams career. Not a big fan of Strip Ball on the WE, really.
Reason: ''
If at first one doesn't succeed, and doesn't try again, then he will never succeed.