Bit of a struggle with Halflings

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Jural
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Post by Jural »

Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)

I don't know the optimum way to use that 70k, but I'd go with a re-roll or another fling, 2 coaches and 2 cheerleaders.

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GalakStarscraper
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Post by GalakStarscraper »

Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.

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Tackledummy
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Post by Tackledummy »

I dunno, after playing one season I've found my fan factor's stayed about where it started. If I implement a few of the deployments suggested earlier and tool up the inducements more I can see myself winning some games instead of just playing for draws all the time so I think I can maintain a 7 Fan Factor.

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Post by Jural »

GalakStarscraper wrote:
Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.

Galak
To avoid getting the -2 FAME?

Almost all of our returning teams this last season had FF of 8+, and the league was 75% returning teams. I guess that may not be typical of most leagues.

Our leagues also use mandatory OT, so that draws are fairly unlikely... That actually may play a huge part in my thinking as well. I would estimate that 80% of the halfling OT periods would end in a loss, as you are likely to be down men.

I've never played halflings in LRB 5 (or 6) so I don't want to try and come off as an expert, or even a sophmore. But I don't understand spending money on something which will likely be gone in 10 games unless you start winning, which you are not likely to do.

Maybe open leagues with no mandatory OT really change this perception though.

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Post by Tackledummy »

Ah that makes sense. No our second season is looking like fresh teams, and no OT so I should be ok with the Fan Factor.

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Post by GalakStarscraper »

Jural wrote:
GalakStarscraper wrote:
Jural wrote:Assuming joining an existing league, FF 7 won't go too far. It'll be mostly gone by game 10 or so anyway if you aren't winning regularly (Hint- you won't be.)
It has been my experience that even in experienced leagues that it is worth buying the FF 7 to start on a Halfling team.

Galak
To avoid getting the -2 FAME?

Almost all of our returning teams this last season had FF of 8+, and the league was 75% returning teams. I guess that may not be typical of most leagues.
Yes even in this situation I'd do it.

One of the most major ways Halflings win is through re-roll denial. If you build your starting team to maximize that then you have a decent chance of winning more and keeping that FF you started with.

If you start your team with no FF you are handing over the FAME roll to your opponent (especially in an established league) which will damage that ability.

You could go with FF 1 and 3 of Cheerleaders and Asst. Coaches ... acheieve a similar effect. But I would only trade FF for these ... not for a re-roll or Fling.

I like being able to try to win the gold bonus as well ... FF 7 gives you decent odds of doing so even in established leagues.

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Post by whitetiger »

I have to agree with Tom on this one. Flings win only when they can keep thier gold reserves up and deny rerolls to their opponants and take advantage of turnovers.

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Post by plasmoid »

Just chipping in:

Galak said:
I disagree with Martin on Guard for the Treemen ... I prefer Grab and then Break Tackle for skill picks.
Break Tackle I can see. Not Grab.
I know it's supposedly cool to be able be rooted and throw blocks without pushing your victims out of my TZ. But in reality, once I'm rooted there are no opponents in their TZ!
One of the most major ways Halflings win is through re-roll denial.
True. But once opposing teams are slightly developed, this fails fairly consistently. IMO.

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Post by rodders »

i took grab on a tree at this years bb and its awesome. thats gonna be my 1st skill pick next time and i got far more use out of it than i did guard

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Post by GalakStarscraper »

plasmoid wrote:
One of the most major ways Halflings win is through re-roll denial.
True. But once opposing teams are slightly developed, this fails fairly consistently. IMO.
Our mileage has varied then on this. I find it still working very well even with developed teams.

A decent FF (6 to 8 ) + 3 each of the Cheerleaders/Asst. Coaches + LRB 6.0 Master Chef ... I still don't have much trouble playing re-roll denial.

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Post by Andromidius »

One thing as well is more developed teams need Team Rerolls less and less due to having skills that to it instead. Mass Dodge, Pass, Catch and Pro mean that Halflings will be causing fewer Turnovers.

Perhaps if you removed Stunty from Halflings? They'd maybe actually survive a match then. And sure, they'd lose their dodging bonus, but I don't see Halflings being especially nimble in any case. And they are certainly heavy enough to tackle human sized players...

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Post by plasmoid »

Hi Galak,
Well sure - I can deny my opponent bonus rerolls. Agreed.
And the chef can knock off (on average) 1 reroll in one half, and 2 in the other.
My point is that against developed teams they still have enough rerolls left that it doesn't really matter much.

That's my LRB5 experience.
And I don't think anyone in MBBL has had any consistent success with it (success as in winning games).

I think being able to permanently roster a 50K chef - and then induce one following the normal rules might actually work. IMO halflings need help that bad.

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Post by whitetiger »

Being able to roster a Chef would be a boost to them. They could probably use another Tree as well. Make Trees 0-3 on a Fling team. I don't think that would over power them.

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Post by SillySod »

None of those suggestions really makes flings much more fun to play as though :(

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Post by Tackledummy »

Halflings are always fun to play as. Whats more amusing than throwing 14 tubby, midgets at a line of Orcs and watching them all go squish as they hit it?

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