A lot to read and a lot to think about! There were some suggestions I never had in mind so let me show you my plans for at least a few of my players.
WW#1 got to have Diving Catch. Necros are not the perfect passing team, so it is good to have such a skill when a pass is inaccurate. As a double, I think NoS would be the best solution according to Frenzy. He will spend a lot of time in enemy tackle zones.
WW#2 is simple. Shadowing (My god, I love it!) and Mighty Blow.
Wight#1 will be my player hunting down the enemy ball carrier. As future skills, I thought of Strip Ball and then Juggernaut, to get that important push. On a double, Dodge may be the best choice.
Wight#2 will get Mighty Blow first, on a double Jump Up. Then I can go on with Piling On or Tackle. I want him to bath in blood.
The Necros are not the team predestined for the passing game but I agree
that one of my player needs this all-important passing reroll so Ghoul#2 will get Pass on a double. Skill shall be Sure Hands in this case, a second player with this skill isn't the wrong decision.
For these players, future development is quite clear. Thank you for your help. I'm not going to change my mind about this. Of course, if there's an additional stat increase...But we'll see.
Let's talk about Ghoul#1. Hmm...He is definitely my best player and most of the time the guy with the ball. He is AV7 and without Regenerate. In most games, especially against good coaches, he is target number 1 to get hunted down. Why the hell I should give him Frenzy. I don' want such a player to be in enemy tackle zones all the time. Don't forget, I got 2 Frenzy players already, particularly WW#2 is doing all the dirty Frenzy work.
In this team composition, Frenzy is the last skill I'd like that player to have. He is a kind of Quarterback mostly standing behind the lines and has just one skillroll left. The question is, which is the best skill to give him
for that purpose? Any further sugggestions?

Gogore
