Mummy Second Skill - Grab vs Break Tackle
- Old Man Draco
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I think having break tackle on at least 1 mummy would be a good thing. guard, grab, stand firm are all good skills for them, though. Of course, block on a double is great.
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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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I agree with this. Often when playing against mummies I will put a sacraficial lamb against a mummy when trying to move the ball past them - not much chance of them dodging with AG1!whitetiger wrote:I think having break tackle on at least 1 mummy would be a good thing. guard, grab, stand firm are all good skills for them, though. Of course, block on a double is great.
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- Joemanji
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Gotta be Stand Firm for me. As mentioned, people will often get enough assists for a one dice block against a Mummy, and with Block they have a 5/6 chance of getting a result. Pushing a Mummy back is often good enough.
But even better, it makes throwing 2D against blocks on the Mummy much less attractive. I'm often surprised how often a ST3 player with Block will do this just looking for a push, and also by how often they get a knockdown as a bonus. It reduces the odds of positive result from 69% to 25%. That is a huge deal. It means once you have a Mummy next to an opposing player a) he unlikely to move, and b) it is less likely anyone will even try to move him.
As for Grab and Break Tackle. The former is IMO a marginal skill. Better suited to a team like Dwarfs or Norse where everyone is a reliable blocker. The latter is also of much less use than you'd think. With four on a Khemri team it is valuable, but on one guy in an Undead team it will rarely be used. I have an Undead team with a Break Tackle, Guard, Block and Dodge Mummy. I try to use BT every turn if I can, almost overusing it, and it still never seems to do much good.
But even better, it makes throwing 2D against blocks on the Mummy much less attractive. I'm often surprised how often a ST3 player with Block will do this just looking for a push, and also by how often they get a knockdown as a bonus. It reduces the odds of positive result from 69% to 25%. That is a huge deal. It means once you have a Mummy next to an opposing player a) he unlikely to move, and b) it is less likely anyone will even try to move him.
As for Grab and Break Tackle. The former is IMO a marginal skill. Better suited to a team like Dwarfs or Norse where everyone is a reliable blocker. The latter is also of much less use than you'd think. With four on a Khemri team it is valuable, but on one guy in an Undead team it will rarely be used. I have an Undead team with a Break Tackle, Guard, Block and Dodge Mummy. I try to use BT every turn if I can, almost overusing it, and it still never seems to do much good.
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I still think Break Tackle on a mummy is a good thing. Just the threat of him being able to move will change your opponant's tactics and you can try and direct that into your game plan and take your opponant out of his.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.