Werewolf Skill up.

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Der_Doodle
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Werewolf Skill up.

Post by Der_Doodle »

Hi there.
I got a Werewolf who gained +ST on first skill.

And now on the 2nd skill up he rolled (5,5).
Should i take Movement, AV, or maybe Mightyblow or are there any other good choices?

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duttydave
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Post by duttydave »

Mighty Blow works brilliantly on a Werewolf. Combined with the Claws he has already got means breaking armour on a 7.

In our last league we had a Necro player with a MB Werewolf. It was a real nightmare to play against.

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Post by stick_with_poo_on_the_end »

Mighty Blow,

DONT even think about anything else!

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stashman
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Post by stashman »

Juggernaut (get that extra block when you blitz with ST4 thats great)

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SillySod
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Post by SillySod »

Mighty blow, the extra move is neat but not nearly as neat as the beatdown you'll inflict with St4, claw, mighty blow.

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Post by Andromidius »

To add to the chant, Mighty Blow for sure.

Just make sure he gets Block with his 3rd skill up.

~Andromidius

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whitetiger
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Post by whitetiger »

I had a Mighty Blow Werewolf on my Necro team in the last league. You won't regret it. He can take out a BOB or Mummy in a heartbeat. And mine was only ST 3. With your ST 4, you'll be clearing the field by the end of the first half.

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Post by wolfie 81 »

i played necros in our last league and had werewolf with mightyblow as his first skill , it is a really good skill that works well with claws and will get you more spps .

my wolf finished the league with mighty blow, block , dodge, tackle . he finished with most spps in the league aswell! (had a couple of lucky mvps)
(12 game league)with +st your wolf will be awesome :wink:

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Der_Doodle
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Post by Der_Doodle »

ok i picked MB :) So i hope i get fast the next skill up for Block.

and then lets see where the developement may end

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whitetiger
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Post by whitetiger »

Yep, when he gets to 31, give him block. But right now, you'll be breaking everybody's amour on a 7+. That's wicked. Makes it breaking armour 50% of the time. When you roll high enough to break armour without using Mighty BLow, you can use it on the injury roll. You'll be taking people off the field a lot.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
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Post by DDogwood »

I would have said Juggernaut too, although Mighty Blow is also a good choice. The nice thing about Juggernaut is that it helps to make up for the lack of Block when you're blitzing.

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necromancer

Post by necromancer »

I had a ag+, mighty blow, block, pile on Werewolf....for one game... :lol: :x :cry:

I also had 2 other mighty blow WW that season and a mighty blow, pile on, tackle, jump up, dauntless wight 8)

I had fun

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Jural
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Post by Jural »

Ok, Mighty Blow is an awesome choice, but I'd also consider +AV. Werewolves are relentlessly hunted and targeted, and only have a 50/50 roll protecting them. AV 9 is not a bad choice. The extra MA is not so important, and most doubles skills aren't that exciting for him (aside from MB.)

Personally, I'd go Mighty Blow unless I planned on playing the team another 30 games or so, then the AV 9 is likely worth it.

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whitetiger
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Post by whitetiger »

I think if he gets lucky enough to roll double 5s again +AV would be a good thing. But right now, Might Blow would be the best choice.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
necromancer

Post by necromancer »

av9 would only be good in a league without much claw.

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