Orc Team Skills (HELP! My orcs want to be elves...)
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To be honest I am a little surprised at the responses, it seems that many people cannot think outside the box! Just because orcs don't usually play the passing game does it mean that they shouldn't? An orc thrower with strong arm is a 3+3+4+5+ as was pointed out. Accurate passing will mean that he will skill up again soon at which point you get accurate and then have a passing game worthy of elves! Plus which the the guy has an AG4 blitzer, who would make an awesome receiver.
Orcs usually don't play the passing game because the odds are stacked against them. Going with Strong Arm will make the passing game a possibility (especially when coupled with Accurate) - why limit yourself to a two-dimensional ground and pound game if you don't have to?
Orcs usually don't play the passing game because the odds are stacked against them. Going with Strong Arm will make the passing game a possibility (especially when coupled with Accurate) - why limit yourself to a two-dimensional ground and pound game if you don't have to?
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I am not saying that he should abandon the orc's typical play style, only give himself another option.Jural wrote:1) they are slow...Craigtw wrote:...
Orcs usually don't play the passing game because...
2) they are really good at bashing
3) they don't have the skill access and players for it.
Good rolling generally can change 1) or 3), but not both.
goblins have the AG access, and he has an AG4 player. Sounds like enough to me!
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- mattgslater
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With an AG4 Blitzer, it might be worth it to develop a good QP game. Strong Arm is not an essential part of that QP game (though it is a nice accompaniment to Accurate), and even if it's worth the 10k price bump over some other skill, it's not worth the lack of a 2+ QP for however long it takes to bring down yet ten more SPP. Now, if the guy already had Accurate, it would be a different story.
You can develop a fine passing game with Orcs, but the timing of the doubles roll doesn't suggest Strong Arm. Take Accurate now and Kick-Off Return next, and then with your next Thrower get Kick and Leader. Me, I'd go the other way for now, starting with Kick or Leader and then getting an Accurate guy later, but either way works. Dodge or Guard also works nicely, though on this team I'd be tempted to go Kick because you've got such clear avenues at OLB, and this guy is probably best off at safety.
You can develop a fine passing game with Orcs, but the timing of the doubles roll doesn't suggest Strong Arm. Take Accurate now and Kick-Off Return next, and then with your next Thrower get Kick and Leader. Me, I'd go the other way for now, starting with Kick or Leader and then getting an Accurate guy later, but either way works. Dodge or Guard also works nicely, though on this team I'd be tempted to go Kick because you've got such clear avenues at OLB, and this guy is probably best off at safety.
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You know... I hadn't thought about that Strip Ball WD. Block on the Thrower? Maybe not, but maybe worth considering? Nah.
That Frenzy-Juggy WD will just come to HATE your cornerbacks.
That Frenzy-Juggy WD will just come to HATE your cornerbacks.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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My original thrower progression for this guy was going to be block then KOR with kick or leader coming later. I'd planned on making my second thrower the accurate guy. Getting this double on the first roll is what's caused the problem, as has both doubles coming at the same time on those blitzers. The idea of turning down MA7 on a blitzer stinks, but a pair of side steppers seems to offer so much and doesn't deviate too much from my orginal intention of getting stand firm on the first two to skill up.
I think I'll be passing up on strong arm as I want to play my orcs as orcs: good defence, well organised bashy offence. Maybe a bit dull, but I've mostly played skaven before so not dodging and passing has been kind of fun, and with 2-0 and 3-0 victories so far I'm pretty happy. Also, if I went down the agile road, I'd have to buy and make goblins which I don't feel like doing at the moment.
I'm pretty close to emailing my commish and saying I've taken side step and AG4 on the blitzers and block on the thrower. Does anyone think I'm making a huge mistake?
I think I'll be passing up on strong arm as I want to play my orcs as orcs: good defence, well organised bashy offence. Maybe a bit dull, but I've mostly played skaven before so not dodging and passing has been kind of fun, and with 2-0 and 3-0 victories so far I'm pretty happy. Also, if I went down the agile road, I'd have to buy and make goblins which I don't feel like doing at the moment.
I'm pretty close to emailing my commish and saying I've taken side step and AG4 on the blitzers and block on the thrower. Does anyone think I'm making a huge mistake?
Reason: ''
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I would have taken Strong Arm if I already hade a thrower with "survival" skills.Craigtw wrote:I am not saying that he should abandon the orc's typical play style, only give himself another option.Jural wrote:1) they are slow...Craigtw wrote:...
Orcs usually don't play the passing game because...
2) they are really good at bashing
3) they don't have the skill access and players for it.
Good rolling generally can change 1) or 3), but not both.
goblins have the AG access, and he has an AG4 player. Sounds like enough to me!
Now its much better (imo) to take side step.
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Well, that's the problem with Strong Arm, it is worse than accurate in every way, and doesn't help for quick passes (which should be the meat of your passing game.) Sure, once you get Accurate and Strong Arm both, you are now making short passes on a 2+, but you also have a long way to go to get block! And that's where I see the problem.Craigtw wrote:
I am not saying that he should abandon the orc's typical play style, only give himself another option.
goblins have the AG access, and he has an AG4 player. Sounds like enough to me!
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It's worth remembering that a Passing play is inherently more risky than ground pounding.
This team has got a better shot of making it work than most Orc teams but I'd still be wary at invetsing too many skill ups on a secondary play that'll never be as reliable as running the ball.
This team has got a better shot of making it work than most Orc teams but I'd still be wary at invetsing too many skill ups on a secondary play that'll never be as reliable as running the ball.
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- mattgslater
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Not in the least. You're doing it right.Master Wang wrote:I'm pretty close to emailing my commish and saying I've taken side step and AG4 on the blitzers and block on the thrower. Does anyone think I'm making a huge mistake?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I think so too. Certainly you aren't making a "Huge Mistake"mattgslater wrote:Not in the least. You're doing it right.Master Wang wrote:I'm pretty close to emailing my commish and saying I've taken side step and AG4 on the blitzers and block on the thrower. Does anyone think I'm making a huge mistake?
Reason: ''
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Don't forget to get Grab on one of those corners. SS + Grab = super obnoxious. Tackle or Mighty Blow for the third skill, and you have yourself a knife to cut through the developed elf-defense.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I don't think that you can go much wrong with block - it is such a critical skill in the game.
However, I think that an orc thrower (in normal circumstances) should not really need the block skill - he should not be getting in the thick of things. The role of the thrower is to get tha ball and get it quickly to the ball carrier who will move it in the cage. This is why I suggested Strong Arm as it would mean that even if the ball is in the corner you could move it upfield quickly to get it in the cage. Your opponents are going to try to deny you the formation of your cage (Defending Against Orcs 101) - you have to get the ball into the cage ASAP. Strong Arm would have helped with that. Failing that, Accurate would have been another good choice as it would help your quick passes as well and continue to build your SPPs quickly and get your next skill.
I do not think that you can make a HUGE mistake when taking block, but I woul have ghone a different route. But then, hey - it seems that my opinion is not the popular one here anyways!
However, I think that an orc thrower (in normal circumstances) should not really need the block skill - he should not be getting in the thick of things. The role of the thrower is to get tha ball and get it quickly to the ball carrier who will move it in the cage. This is why I suggested Strong Arm as it would mean that even if the ball is in the corner you could move it upfield quickly to get it in the cage. Your opponents are going to try to deny you the formation of your cage (Defending Against Orcs 101) - you have to get the ball into the cage ASAP. Strong Arm would have helped with that. Failing that, Accurate would have been another good choice as it would help your quick passes as well and continue to build your SPPs quickly and get your next skill.
I do not think that you can make a HUGE mistake when taking block, but I woul have ghone a different route. But then, hey - it seems that my opinion is not the popular one here anyways!

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I'm with you, but not for the first skill and only one thrower.Craigtw wrote: I do not think that you can make a HUGE mistake when taking block, but I woul have ghone a different route. But then, hey - it seems that my opinion is not the popular one here anyways!
We all have diffrent playstyles, and we all learn our own way of playing.
Side Step is better for me, but hey thats me.
If I hade a block thrower strong arm would be the skill (and then accurate).
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