MVP-policy in your league?
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MVP-policy in your league?
I'm just wondering on your thoughts on awarding MVPs. Hope this is the correct forum...
LRB 5 states that you decide how to give out MVPs. The standard is letting chance decide.
In my league (which is very young) we decided to try to let the opponent decide which player in the opposing team would get the MVP. You can not give it to dead players or star players...
It works fine, but the MVPs tend to stack around the best players... Somewhat realistic but maybe not best suited for long term development...
What are your thoughts? How do you give out MVPs?
/Ikterus
LRB 5 states that you decide how to give out MVPs. The standard is letting chance decide.
In my league (which is very young) we decided to try to let the opponent decide which player in the opposing team would get the MVP. You can not give it to dead players or star players...
It works fine, but the MVPs tend to stack around the best players... Somewhat realistic but maybe not best suited for long term development...
What are your thoughts? How do you give out MVPs?
/Ikterus
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I would ask firstly how big is your league?
Ours is a small one and we are stating that you can give it to any player you want, but each player can only get 1 MVP ever (during that cup).
This stops MVP stacking and provides more strategy and decision for the now rather than the future....
Cheers...
Ours is a small one and we are stating that you can give it to any player you want, but each player can only get 1 MVP ever (during that cup).
This stops MVP stacking and provides more strategy and decision for the now rather than the future....
Cheers...
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*Beside Myself with Grief*
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No, six different players. Every coach choose from his own team first, then both choose the three players from opponent teamIkterus wrote:Interesting... Can they choose the same players?Leilond wrote:We use this rule
- A coach choose 3 of his players
- Opponent choose 3 more players
Random between these six players
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- Takoda
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Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.
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Thing is that you don't know if somebody bribed the person selecting the MVP, or he was drunk, or busy doing something else during the game.Takoda wrote:Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.


We pick randomly, but dead players cannot get the MVP. We felt that even if bribery, drunkedness or whatever was at play, the crowd would riot and get the selector's head if a dead player got the MVP. So even bribed drunk, the person selecting the MVP would not select a dead player.

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Cramy
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The goal of MVP is to give some SPP to players that didn't get much. It's a way to fix the "lines nearly never skill up" problemTakoda wrote:Only problem I have with the current rules, is that a player can theoretically never step food on the field and still become the MVP. In my opinion a MVP should go at random to the top 3 best players of the game - only way right now to measure that is by looking at SPP, even though it would have been nice to measure paces run and paces thrown aswell.
I know this would make the key player grow even fast, but even that would be logic enough in my opinion.
If you give the MVP to the player that got more SPP during the game, you're going to create a big problem on the long run
Not all the rolls are made to make the game realistic, some are made to make the game a bit balanced or more spectacular (like the intercept rolled before the fumble); this is one of them
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I my league we choose on wich player we give the MPV with the restriction that the player must have gained SPP during the game. We choose this system cause it's more realist the MPV should be gained by the player who have contribute the most for the game, at least who have contribute in earning SPP.
It's work quite good but tend to avantage bash team and not elf team by opposite. It's fixe "lines never skill up" well too (your lineman earn spp? he get the MPV and have a skill).
It's work quite good but tend to avantage bash team and not elf team by opposite. It's fixe "lines never skill up" well too (your lineman earn spp? he get the MPV and have a skill).
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Commisaire Ligue starplayer, paris france
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But usually lines do not get spp, unless you have an AG 4 line that you can use with an handoff near the endzone. Saurus (to make an example) with their awfull AG 1 and their lack of blocking/damaging skills, usually do not get any spp during a game, unless you're very luckymoongob wrote:I my league we choose on wich player we give the MPV with the restriction that the player must have gained SPP during the game. We choose this system cause it's more realist the MPV should be gained by the player who have contribute the most for the game, at least who have contribute in earning SPP.
It's work quite good but tend to avantage bash team and not elf team by opposite. It's fixe "lines never skill up" well too (your lineman earn spp? he get the MPV and have a skill).
I don't want to say that you're wrong! If it works for you on the long run (after 4 or 5 season, something more than 60-70 games) it means that my fears are unjustified
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