The point with sure hands is that a skaven team doesn't have much use from it unless they try to controll the clock vs other dodgy teams like wood elves. In that case you need to be protected against strip ball so you preferably need a STR 3 player with Sure Hands (2 guarders in the cage make sure that wardancer can only throw half-die blocks at your ball carrier). The thrower is better for this role because he starts with Sure Hands and has the strength advantage (just needs block).Master Wang wrote:I agree it's all down to personal preference, BUT I do like the thrower. By having one on the field, you free up a gutter runner to do more running, and you don't need to give one sure hands. His lack of agility can be countered with accurate and a mutation (needs a bit of luck admitedly), and NOS helps with getting the ball out of tackle zones. Also he gives you access to Leader.
On a normal offence you'd let your gutter runners do the ball handling but since they pick up the ball 5 times out of 6 anyway you don't need sure hands, you can take more usefull skills instead.