Necro Team for tourney
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Necro Team for tourney
So here's the deal,
I am going to a resurrection tourney with a 110 Value and am allowed to take 80K in upgrades. I am going to bringing a necro team and have read some of the advice from other players w.r.t. how to build a necro team, but given the fac that I am allowed a mix of skills and players, I felt it wouldn't hurt to ask specifically.
Skills are not added through the games, rather there will be a skill "draft" at the end of game 4.
Many people seem to be in the camp that golems are not worth their price, and so I am leaning towards this roster:
2 wolves - 240
2 ghouls - 140
2 wights - 180
6 zombies - 240
3 RR - 210
1 AC/CL - 20
Skills/ATT - 80
My second choice would be:
2 x golem - 220
2 x wight - 180
2 x ghoul - 140
2 x were - 240
3 x zombie - 120
2 x RR - 140
Skills/ATT - 60
and my third choice:
1 x golem - 110
2 x wight - 180
2 x ghoul - 140
2 x were - 240
5 x zombie - 120
2 x RR - 140
1 AC/CL
Skills/ATT - 80
The first one gives me 3 RR which I like, but no golems. the second one gives me both golems, but only 60K for skills. The third is more compromising with 2RR 80K in skills and one golem.
Would appreciate advice on which team people think is best, and wht skills you would take.
I am going to a resurrection tourney with a 110 Value and am allowed to take 80K in upgrades. I am going to bringing a necro team and have read some of the advice from other players w.r.t. how to build a necro team, but given the fac that I am allowed a mix of skills and players, I felt it wouldn't hurt to ask specifically.
Skills are not added through the games, rather there will be a skill "draft" at the end of game 4.
Many people seem to be in the camp that golems are not worth their price, and so I am leaning towards this roster:
2 wolves - 240
2 ghouls - 140
2 wights - 180
6 zombies - 240
3 RR - 210
1 AC/CL - 20
Skills/ATT - 80
My second choice would be:
2 x golem - 220
2 x wight - 180
2 x ghoul - 140
2 x were - 240
3 x zombie - 120
2 x RR - 140
Skills/ATT - 60
and my third choice:
1 x golem - 110
2 x wight - 180
2 x ghoul - 140
2 x were - 240
5 x zombie - 120
2 x RR - 140
1 AC/CL
Skills/ATT - 80
The first one gives me 3 RR which I like, but no golems. the second one gives me both golems, but only 60K for skills. The third is more compromising with 2RR 80K in skills and one golem.
Would appreciate advice on which team people think is best, and wht skills you would take.
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- Digger Goreman
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Re: Necro Team for tourney
You will NOT like that one golem option....Craigtw wrote:
2 wolves - 240
2 ghouls - 140
2 wights - 180
6 zombies - 240
3 RR - 210
1 AC/CL - 20
Skills/ATT - 80
My second choice would be:
2 x golem - 220
2 x wight - 180
2 x ghoul - 140
2 x were - 240
3 x zombie - 120
2 x RR - 140
Skills/ATT - 60
The second choice is strongly limited in skills to imho catch on one were and Mighty Blow on the other.... Unless you're willing to take block on both golems.... I take two RR all the time... but two rerolls are never enough....
The first choice actually has a bench and the capacity to put catch on one were, mb on another, and either sure hands on a ghoul (probably best choice) or kick on a zombie....
Dat's my 2 cents....
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Re: Necro Team for tourney
So why would I not like a one golem option?Digger Goreman wrote:You will NOT like that one golem option....
The second choice is strongly limited in skills to imho catch on one were and Mighty Blow on the other.... Unless you're willing to take block on both golems.... I take two RR all the time... but two rerolls are never enough....
The first choice actually has a bench and the capacity to put catch on one were, mb on another, and either sure hands on a ghoul (probably best choice) or kick on a zombie....
Dat's my 2 cents....
And your skill choices are a surprise. Catch and MB?? Block would have probably been my #1 choice on the weres, particularly with their frenzy... But I have very little experience with this team - and all of it is playing against them. So I am very open to suggestions!
If you still want to stand behind your statements, I would be happy to hear your rationalization.
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- DoubleSkulls
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I'd be tempted by no golems & 12 players.
Skills - sure hands on one ghoul. Block on the weres. Then either block on the other ghoul or guard on a wight. If you are feeling risky you could take wrestle on a were instead, giving better chances of taking down blodgers.
Or with two golems the same skills excepting the last (so sure hands ghoul and skills on both weres).
Skills - sure hands on one ghoul. Block on the weres. Then either block on the other ghoul or guard on a wight. If you are feeling risky you could take wrestle on a were instead, giving better chances of taking down blodgers.
Or with two golems the same skills excepting the last (so sure hands ghoul and skills on both weres).
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Ian 'Double Skulls' Williams
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To be honest, my temptation for golems is more aesthetic than anything! I have a theme team that I am converting, and to leave the golems out would be a shame. Not the most competitive, I know - but it's fun!ianwilliams wrote:I'd be tempted by no golems & 12 players.
Skills - sure hands on one ghoul. Block on the weres. Then either block on the other ghoul or guard on a wight. If you are feeling risky you could take wrestle on a were instead, giving better chances of taking down blodgers.
Or with two golems the same skills excepting the last (so sure hands ghoul and skills on both weres).
Thanks for the advice, Ian. It sounds reasonable to me.
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A single Golem with Guard would be quite nice, I'd of thought. S4 with Stand Firm and Thick Skull means he's going to be hard to get off the LOS.
I'd give Tackle to at least one of the Wights, and Guard to the other. Use them as mobile assists and blitzers for smacking down ball carriers.
And the last skill...well, Sure Hands on a Ghoul.
And yeah, no skills on the Werewolves. Just use them as crowd pushers and Big Guy hunters. Just make sure they are always supported.
~Andromidius
I'd give Tackle to at least one of the Wights, and Guard to the other. Use them as mobile assists and blitzers for smacking down ball carriers.
And the last skill...well, Sure Hands on a Ghoul.
And yeah, no skills on the Werewolves. Just use them as crowd pushers and Big Guy hunters. Just make sure they are always supported.
~Andromidius
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- Digger Goreman
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Here's my Necrotacticum:
http://graveyard-gothika.webs.com/necrotacticum.htm
Your biggest pain is gonna be scoring.... With the 2 golem option (which I take for leagues), you'll either rely on weres or wights to ball handle... splitting your support for mayhem (a properly paired and positioned wight can cover both blocks/blitzes in a frenzy).... The beauty of the 2 golem option is setting the golems in the wide zones, with one square between them and the sideline.... The 4 strength and stand firm makes them a hard roadblock to take down....
With a no-golem option, the ghouls handle the ball and the weres/wights pair up for frenzy mayhem.... You have speed and the option to hand off or pass to a were/wight... thus the catch option on one were (reroll either catch/handoff to).... Mighty Blow on the other is to maximize carnage in getting folks off the field.... Agreed that block is tres-awesome and would be my first choices in a LEAGUE setting... but this is short-term....
Anyway, happy reading and the best of luck in the tourney....
http://graveyard-gothika.webs.com/necrotacticum.htm
Your biggest pain is gonna be scoring.... With the 2 golem option (which I take for leagues), you'll either rely on weres or wights to ball handle... splitting your support for mayhem (a properly paired and positioned wight can cover both blocks/blitzes in a frenzy).... The beauty of the 2 golem option is setting the golems in the wide zones, with one square between them and the sideline.... The 4 strength and stand firm makes them a hard roadblock to take down....
With a no-golem option, the ghouls handle the ball and the weres/wights pair up for frenzy mayhem.... You have speed and the option to hand off or pass to a were/wight... thus the catch option on one were (reroll either catch/handoff to).... Mighty Blow on the other is to maximize carnage in getting folks off the field.... Agreed that block is tres-awesome and would be my first choices in a LEAGUE setting... but this is short-term....
Anyway, happy reading and the best of luck in the tourney....
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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Re: Necro Team for tourney
This is the better line up and I think Ian covered the skills pretty well.Craigtw wrote: 2 wolves - 240
2 ghouls - 140
2 wights - 180
6 zombies - 240
3 RR - 210
1 AC/CL - 20
Skills/ATT - 80
I'd have a Wight Guard over a Block Ghoul but a Wrestle Ghoul (with 2 Block Weres) appeals as well.
And no Catch...
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Well I think that I will go with the team that Ian reccommended. For my aesthetic purposes I can use the two golems as turn/score markers.
For the extra skill, what about Dirty Player on one of the zombies? I plan on doing a lot of fouling, especially seeing as I have a reserve so that this might be a handy skill.
For the extra skill, what about Dirty Player on one of the zombies? I plan on doing a lot of fouling, especially seeing as I have a reserve so that this might be a handy skill.
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There are better skills in LRB5 and this tournie set up than Dirty Player.Craigtw wrote: For the extra skill, what about Dirty Player on one of the zombies? I plan on doing a lot of fouling, especially seeing as I have a reserve so that this might be a handy skill.
And better players in your team than zombiues to give skills to.
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