Interesting choice there, I tried to analysise the probabilities but it's not clear cut either way.
Assuming 2 dice block, with block and tackle.
With strip-ball against a non sure-hands, has block carrier.
1/3 dice results don't pop ball free, so 8/9 pop ball free on a 2dice block.
With a re-roll, 80/81 chance of popping the ball free. If you're going up a non-sure hands, has block carrier, strip ball is a massive winner.
Frenzy vs block carrier (dodge negated by tackle) Surehands doesn't affect this.
2 dice, 1/3 pops ball free, so 5/9ths chance of popping it free.
If it fails, then if there's a push, can try again, block stops frenzy.
So 5/9ths + (4/9 * 3/4 (chance there's 1 or more push results considering that there are no pow or defender stumbles results.) * 5/9 chance of second block popping ball free) = 5/9 + .19 = 75%
A re-roll increases this, but not as much as it does for the first case as that is a re-roll of a much higher percentage roll, and also this approach involves multiple dice rolls, and you can only re-roll one of them.
So you're still pretty good against a block carrier, sure hands or not, with frenzy. You'll have many times more failures than you would with strip-ball against a non sure-hands carrier though. Many times more, but still a pretty low percentage will be failures.
Against sure hands SB becomes useless, so it's just a 5/9ths chance for the SB player. Or 80% with a re-roll. Which still isn't bad.
TBH, i dunno. S4, Strip ball, block, tackle is fantastic against non sure hands S3 carriers. But S4, Frenzy, block, tackle is very good too.
Frenzy lets me crowd surf people more easily, but I'd have to be very careful as I don't want my s4 thrall on the sideline!
Frenzy also works against Dwarf Runners, and Dwarfs are horrible. So that's a plus for that.
Decisions, decisions. Thanks for all the input guys
