Chainsaws asside (I forgot they didnt have dodge for a start)...
ianwilliams wrote:SillySod wrote:...leader is TS efficient while the +St is TS inefficient. None of this is quite the same as optimising TS for LRB5 leagues but I'm sure you can see that its a similar principal.
To me that sounds like your justification is TS min/maxing - which has nothing to do with LRB5 and little to do with game play. In fact what it smacks of is that the TS formula undervalues leader and probably overvalues +ST.
TS is a formula just like TV. Actually TV is just as imperfect and
does undervalue and overvalue certain things... actually the two examples of leader and +St have the same weaknesses in both systems:
- leader is underpriced
- +St is often overpriced in comparison to alternative skills
Evaluating this has everything to do with gameplay in both cases. I'm not suggesting turning down the strength because it is expensive but because it is more expensive than an equally good choice (or one which is very nearly as good). Similarly I'm very fond of leader because it is so much cheaper than a RR. I probably wouldnt compare leader with +St directly but I'd compare it with guard (which I think is often equally good if not better than +St, guard is better on thralls for example).
+St is rarely a bad option but that isnt the same as saying its the optimal one. Big guys are great examples: a St6 rat ogre is great but is it really better than a St5 block one?
I also dont think that +St is overpriced in general. It needs to be a high price because some players get so much more out of it than others, wardancers for example.
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.