What skills are best for chaos dwarfs in league play?

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Craigtw
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Post by Craigtw »

grampyseer wrote:#2 Is an amazing crowd pusher, #2 spends most of his time marking, then leaving at will with BT to reinforce the cage.
Yech. I would not want to be marked with a bull centaur's leavings! Is this kind of like the wolves do on those nature channels? eew.

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Post by necromancer »

BC: Break Tackle, Block, Tackle, Guard/Sure hands d: Diving Tackle
CD: Mighty Blow, guard, Stand firm/Fend
If Double on 1st or 2nd skill Claw then piling on. (crazy how they can make CAS)
2nd double Diving tackle
Hobbos
1 Sure Hands, Block
1 DP
rest wres,

mino: jugguanaut I guess, guard, stand firm double: block, pro/tentacle

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Post by PubBowler »

SillySod wrote:
PubBowler wrote:I would add Prehensile Tail (Beard?) for a good double choice for CDs.
Why would you rather have a prehensile bear than (a) diving tackle? :)
Not sure that I would but I mention it for two reasons:

1. Some people have an (IMO, irrational) aversion to placing their own players prone, especially when they're MA4. I think they're better off taking PT than not taking either PT or DT.

2. The ability of PT to stack is interesting.
Di is -2 whatever but geta couple of PT together and it's -2 as well.
As a third skill on a majority of Chaos (not an unrealistic prospect) or as the double of choice for the CDs you can get some -2 and -3 modifiers on dodging in and around a cage.
Handy. Especially with a tentacles Mino to keep an eye (and a sucker) on leapers.

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Post by DoubleSkulls »

Hobgobs. You probably want one sure hands, KoR to get the ball and give it to a BC. The rest I'd take wrestle, followed by fend or tackle. Dirty player maybe too.

Bulls - both get Break Tackle first for me. Then block or wrestle. Frenzy on one, the other strip ball or tackle. Mighty Blow is another option for 3rd/4th skills.

Chaos Dwarfs. Guard/Stand Firm is great. You also want some mighty blow/dauntless to help compete against other bash teams.

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