Lictor wrote:
My Problem is I don't know how I should skill up the Blitzers:
1. The Tackler I am thinking Strip Ball as he is my sweeper.
2. The Dodger I am thinking either Sure Hands or Fend so I have 3 Strong scorer types, but at the same time the only teams I concerned about are W'Elf and Liz and might need more Tackle ASAP.
3. What else do you give Guard players besides Might Blow?
4. What direction do I take a St 3 Human Blodging Catcher?
From my humble human experiences:
1. Tackle, plus Strip Ball is the GutterRunnerbane. But as he is highly specialized he will be more than often on the wrong side of the field.
My Advice would be Frenzy. First, Frenzy brings the opponent to set up different on the sidelines. So with Kick, when you get a blitz you only need to blitz one player out of the way.
Second: Frenzy gives you a free Block-ReRoll, and the second one can also be Rerolled with a normal Reroll. sure Strip Ball is nice but having a Dodgekiller is just to much fun to miss.
2. Your Blodger seems to be you preferred runner. Fend is very nice, but im a strong supporter of Guard on every Blitzer. So Fend is nice as Guard.
3. Usually my Blitzers don't survive to the third skill.
But, Guard Mighty BLow is a fine thing. Consider maybe Frenzy as mentioned above. On Doubles Dodge is the first thing.
4. Actually is at the peak of his direction.

ST3 plus Blodge is a humans coach wet dream. I would use him on offence only as you can then protect him better. Sure he might be on defence just perfect, but he has a very big bullseye on his head. So I would transform him into a "Touchdownmaschine". On offence he can be put 3 paces into the opposing half and next turn he can Blitz himself through the offence and Score.
Skills:
-SideStep is allways fun. Especially that he will most likely survive the Block with ST3.
-Diving Catch: Depends if you like passing, and use the experimental rules where it will make him +1 on acurate passes.
-Fend: Allways fun.
-Stat increase: take MV, ST or AG. Armour would make him more ressillient, but the plan is that he scores, and isn't bogged down into fighting. And MV 9 on a ST3 player is the absolute hit.