JJB wrote:
Looking for evidence of this? My CD team is by far the biggest pain giver in a short term (12 games) league, at around 29 net casualties caused. The number two is +18, #3 at +14, and then the #4 is at +6. And the funniest thing of all is that it had never been my intention to dominate the casualties, but just to be able to get rid of the key player of my opponent in any given game.
http://ecbbl.doubleskulls.net/league.php?season_id=66
Sadly one case does not constitute evidence (in science, anyway!). We have an orc team who went all mb/piling on 3 blitzers and caused 43 net casualties in 9 games. Plasmoid's 10'000 game pool could be a good indicator, but it only counts winrates. This leaves us with MBBL as the most comprehensive pool of data for supplying "evidence".
http://www.midgardbb.com/MBBL/?show=Rac ... r&dir=DESC
Top3 teams in LRB5 rules & MBBL teams
Race, games, average casualties, teams:
Khemri...........373...2.51:1.57....36
Ogre...............253...2.34:3.04....28
Dwarf.............491...2.27:1.24....56
Orcs come in as 4th with the CD's coming in 9th.
Orc.................527....2.22:1.19...56
Chaos Dwarf....409...2.01:1.47...39
This ofc is not conclusive evidence either, but it's more than a random opinion.
Khemri should be removed from that comparison, as the stats in MBBL are of old & new khemri, with the old one starting with 4 MB mummies.
As for the other question of the "unconventional" skill combo that you need to pick:
CD's: All dwarves mb/piling on & claw on doubles. Dirty player on hobgobs. Block/mb/po bulls with possibly frenzy/tackle/jugger in the mix.
Dwarves: mb/piling on/tackle (mix in guard & some runners if you want to win some games too). Doubles: Jump up for piling on, or diving tackle to catch the bad guys. Always blitz with your trolls, to get them up to 16SPP asap (for mb/piling on).
In mbbl stats dwarves beat CDs by more than 15% in casualties received (and 10% in casualties caused), so it does seem like even 2-3 AV7 players make some difference.. The problem ofc is, that MBBL statistics does not calculate foul-casualties.. or does it? This could push up CASrates of CD teams a bit.
If anything, Hobgoblins' low price means you can have an extra man on the roster (14-15 instead of 13-14), a nice insurance policy when facing bash or tempted to foul. Orcs and Undead share this benefit; Dwarfs don't.
Dwarves have a few other benefits though. Immunity to foul (TS makes a huge difference there) & nearly impervious players meaning playing with 12-13 is totally ok. Plus, if you skill up your hobgoblins, they aren't that cheap anymore, but they are still AV7.