Ghoul or Re-roll?

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Skarsnikk
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Ghoul or Re-roll?

Post by Skarsnikk »

I'm thinking of running a Necromantic teamfor a up-coming league and I'm slightly stuck on what to put in the starting line-up, so far I have:

1 x Flesh Golem
2 x Werewolf
2 x Wight
1 x Ghoul
5 x Zombies
2 x RR

That leaves me with 70k, do I get the second Ghoul or a 3rd RR?

I like to utilize the teams speed and try to put as high a movement on the pitch as possible, though the lack of ball handling skills may mean I burn those re-rolls quickly.

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For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
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Post by Darkson »

Reroll - you'll need the 3.

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Digger Goreman
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Post by Digger Goreman »

League/Tournament, whatever, here are my suggestions:

viewtopic.php?p=495139#495139

I've tried the one golem variation and found him hopeless by himself....

Good luck and make sure to RAISE the DEAD!!!!

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Skarsnikk
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Post by Skarsnikk »

Heh I've started with 1 Golem before and he's done ok, though saving for one can be a struggle.

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For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
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mattgslater
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Post by mattgslater »

Golems save cash by reducing your cas count, and Golem-like players often take awhile to get to that first improvement. I think that, particularly in a longer or perpetual format, or when you expect to compete in a postseason tournament, you should definitely start both Golems, and work hard to block with them as much as possible (hint: go after guys with Block, avoid guys with Dodge) until they skill. If a Golem skills when you expect to have many more games, give him Block: he'll almost certainly last long enough and inflict enough damage to get Guard or Grab by the start of the postseason (don't underestimate Grab on a ST4/Block/Stand Firm player and Frenzy teammates). If a Golem hits 6SPP right before the tournament, Guard may be a better bet.

2 TRR hurts, but running out of AG3 hurts a lot more. Play conservatively, don't throw unless you have no choice or it doesn't matter, and try to get Block on your Weres and FGs as fast as possible.

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Joemanji
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Post by Joemanji »

Reroll. You'll soon have 70K to spend, in which case you can buy the Ghoul. But the reroll with cost 140K.

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Post by mage75 »

Yep, reroll for exactly the same reason as Joemanji.

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Post by Lictor »

2x Golems
1x WW
3x RR's.

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Glowworm

Post by Glowworm »

Joemanji wrote:Reroll. You'll soon have 70K to spend, in which case you can buy the Ghoul. But the reroll with cost 140K.
2nd that

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Skarsnikk
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Post by Skarsnikk »

Right, after actually listening to you guys in the origional list a 3rd re-roll is the way to go. However, due to prodding from Digger and Mr Slater, I've devised a 2nd list of:
2 x Golems
2 x Werewolves
2 x Wight
1 x Ghoul
4 x Zombie
2 x RR
10k Banked

A bit stronger, but still as fast as the origional list, so which is the way to go?

Reason: ''
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
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Digger Goreman
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Post by Digger Goreman »

That could very well work....

Necros are a team so subject to Nuffle's Will, anyway: You should ONLY (barring a worse-than-worse case scenario) use RRs to pick up the ball....

If all goes remotely according to plan... you'll be sitting nicely for as long as it takes to pack the second ghoul and 2 rerolls... even @ 140k each....

What I really like about the above: It frees all your best hitters to go after the opposition, while the quick(er not est) ghoul fields the ball on receiving... AND, when getting the second ghoul, you already have a spare zombie for the bench and, hopefully, he'll have Kick by then....

Me likes! :D

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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Master Wang
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Post by Master Wang »

Bit late, but I vote for a third re-roll.

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mubo
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Post by mubo »

I'd drop the were down to a zombie and take the 3rd reroll.

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Digger Goreman
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Post by Digger Goreman »

mumbojumboist wrote:I'd drop the were down to a zombie and take the 3rd reroll.
:o Blasphemy :o

The Werewolves are the only reason to put up with otherwise mediocre to sub-standard players....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
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mubo
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Post by mubo »

Were's aren't that good until they get block/wrestle. One still gives you the surf threat. Plus it's another expensive, fragile player to protect.

I really think you need that 3rd RR.

Other option is to start with 0 wights, but having a team with no block at all...

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