Chaos Pact lineup built for the long haul?

Want to know how to beat your opponents, then get advice, or give advice here.

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Warboss Richard
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Post by Warboss Richard »

My Delf has AG5, Block, Dodge and sprint... he has 66spp's and sole use of the apothacry!

My big guys now are only there to scare people as its my marauders, delf and goblin that do all the work for scoring :smoking:

My Goblin, Leeroy Jinkins 2, has 2 heads and extra arms, i tell my opponent that he will walk through their lines and score... he usually does, so they try and beat him up which lets the marauders or delf actually score!

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cyagen
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Post by cyagen »

Warboss Richard wrote: My Goblin, Leeroy Jinkins 2, has 2 heads and extra arms!
I would have though that Big had would have been more useful for that...

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Andromidius
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Post by Andromidius »

Extra Arms is more of a utility skill, since you can use it for any pickup roll or catch. It would be my choice for a Pact Goblin.

~Andromidius

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MrBister
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Post by MrBister »

My Delf is up for a new normal skill. He's got Wrestle and Tackle so far and works wonders as ballsacker. I'm not going to (intentionally) level him further to let Marauders get some piece of SPP action. It's this skill and nothing more.

What should he pick? Dodge (to be more versatile and stay on his feet more), Strip Ball (combos great with wrackle) or Side Step? (Or something else? Like Horns for a 2D blitz?)

Marauders are hard to pick skills for - they've got sooo many good choices on normal rolls. Any suggestions for developing "positionals" that are hard to live without when playing Pact?

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TuernRedvenom
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Post by TuernRedvenom »

MrBister wrote: What should he pick? Dodge (to be more versatile and stay on his feet more), Strip Ball (combos great with wrackle) or Side Step? (Or something else? Like Horns for a 2D blitz?)
I'd go for Leap!

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MrBister
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Post by MrBister »

TuernRedvenom wrote:
MrBister wrote: What should he pick? Dodge (to be more versatile and stay on his feet more), Strip Ball (combos great with wrackle) or Side Step? (Or something else? Like Horns for a 2D blitz?)
I'd go for Leap!
Pondered that too but figured I would want VLL too to better my chances. It would be an awesome combo! It's a long way to 51 SPP's though and I doubt he'll live that long as he's a prime target for fouling already. :(

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Warpstone
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Post by Warpstone »

For the Wrackling DElf: I'd give him dodge. Always handy for such a mobile player and will help to keep him alive.

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Post by MrBister »

Dodge was picked and served me several times in last match. Leap would've been handy in that match too, but not as much as Dodge was. Thanks for the help!

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