Skills on a Human team
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Well, I have decided to not use PO at all. I don't like when my players are lying down too much. And I only get a re-roll on the armor roll. This is more of a tactical decision from my side. Basically I want to go less physical with my team, Mighty Blow will do, PO will be replaced with Juggernaut on my Blitzer instead. This guy is good for making holes in the line when I need them. I'm also consider Dauntless on this guy as a late development.
I am consider dauntless on a Catcher, but I only field one on defense so far, so I'm not sure there is room for such a Catcher on the team.
I am consider dauntless on a Catcher, but I only field one on defense so far, so I'm not sure there is room for such a Catcher on the team.
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Injury too, and it's not a light point you're making by leaving it out.Jorgen_CAB wrote:And I only get a re-roll on the armor roll.
MB/PO is the most powerful skill combination in the game currently (82% chance of knockout++ if you pass armour without using them, 58% chance vs AV7 flat..).
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I'm not saying it isn't a powerful combination but there are drawbacks too it as well.
1. Your player is prone and fouling him is bound to happen because he has MB/PO and Frenzy.
2. He loose his tackle zones and can't hinder my opponents movement in their turn.
3. He can only move 4 spaces in his next turn.
4. He must Blitz if he want's to throw a block in my next turn. If he is standing there is a chance he may block again next turn without using a Blitz move.
1. Your player is prone and fouling him is bound to happen because he has MB/PO and Frenzy.
2. He loose his tackle zones and can't hinder my opponents movement in their turn.
3. He can only move 4 spaces in his next turn.
4. He must Blitz if he want's to throw a block in my next turn. If he is standing there is a chance he may block again next turn without using a Blitz move.
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- TuernRedvenom
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You're going to need assists to make 2-die blocks as well, the idea is that you position yourself so that the guys giving assists also protect your PO guy from getting gang fouled.Jorgen_CAB wrote:I'm not saying it isn't a powerful combination but there are drawbacks too it as well.
1. Your player is prone and fouling him is bound to happen because he has MB/PO and Frenzy.
True, but your opponent is likely to lose hise tackle zone for the rest of the drive (likely even game, possibly even for ever2. He loose his tackle zones and can't hinder my opponents movement in their turn.

Your victim will be moving even less.3. He can only move 4 spaces in his next turn.

Well this guy is like a sledge hammer, don't expect your opponent to be lining up next to him. You'll need to blitz anyway. And you'll want to as well as this is your best shot (by an extremely large margin) at getting an opponent off the pitch for the drive.4. He must Blitz if he want's to throw a block in my next turn. If he is standing there is a chance he may block again next turn without using a Blitz move.
Minor drawbacks compared to the advantages IMO. Try it and you'll be convinced.
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Un bon mot ne prouve rien. - Voltaire
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- mattgslater
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Then don't do it. Piling On is great on one hunter/safety type Blitzer as a second or third selection, after Mighty Blow and maybe Tackle or Frenzy. But it's great not because it hurts the other guy (placed prone for an armor or injury re-roll is a wash if you ask me, and wouldn't be worth a skill selection for sheer on-field value), rather because it accelerates your guy where it really counts: in his SPP total. MB/PO players become instant stars because they get 3x as many SPP as any other player except dedicated scorers, without the disruptive effects that said scorers have on your team SPP distribution. In fact, to whatever extent their efforts succeed in giving you a numerical advantage, MB/PO players make your other guys effectively that much faster, stronger and tougher. I still would only take one. Getting placed prone is a steep price to pay (so is taking Jump Up over Dodge or Side Step), but on one guy it often pans out.
If I'm looking for a more versatile skill that will still increase the amount of damage I can do, I'd look at Frenzy, Grab and Stand Firm as #2-3 selections. Not nearly as good for laying the hurt or building the player, but all are better than nothing in this regard (Frenzy is the damage leader here, but if you need help feeding your Ogre, Grab can be lots of fun; it also helps you build a 1TTD machine with a Sprint Catcher).
If I'm looking for a more versatile skill that will still increase the amount of damage I can do, I'd look at Frenzy, Grab and Stand Firm as #2-3 selections. Not nearly as good for laying the hurt or building the player, but all are better than nothing in this regard (Frenzy is the damage leader here, but if you need help feeding your Ogre, Grab can be lots of fun; it also helps you build a 1TTD machine with a Sprint Catcher).
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- TuernRedvenom
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One is all you need. I agree 2 are hard to manage and probably are ineffectual, unless you only play AV 7 teams.mattgslater wrote: In fact, to whatever extent their efforts succeed in giving you a numerical advantage, MB/PO players make your other guys effectively that much faster, stronger and tougher. I still would only take one.
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Un bon mot ne prouve rien. - Voltaire
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Even for Norse and their 2 berzerkers with jump up that just beg for it?TuernRedvenom wrote:One is all you need. I agree 2 are hard to manage and probably are ineffectual, unless you only play AV 7 teams.mattgslater wrote: In fact, to whatever extent their efforts succeed in giving you a numerical advantage, MB/PO players make your other guys effectively that much faster, stronger and tougher. I still would only take one.
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