
Plus you can easily protect him from being fouled. He needs an assist anyway, so there should be some friends around. I've used PO loads and never once been fouled as a result.
True. And even if he did get fouled out, it would be fun while it lasted! There is no sense in not making a player too good! Here's to hoping for that sencond set of doubles for him!Joemanji wrote:But he can get Jump Up on a normal roll next ...Dare them to fail that AV roll.
Plus you can easily protect him from being fouled. He needs an assist anyway, so there should be some friends around. I've used PO loads and never once been fouled as a result.
But Grab cannot be learned by anyone who has Frenzy.Jural wrote:The thing is, Juggernaut gets more crowd pushes, and Tackle takes down annoying soft targets. Even grab can blow away some of the popular side stepping defenses!
I can see where juggernaut coul dbe useful, but I worry about the getting hit as well as hitting. Block is more safe all around (but not as useful in multi-situations).Jural wrote:After Mighty Blow, I'd get this Wolf Block, then it's your choice whether Side Step, Dodge, Jump Up, or Tackle is the next choice. If you are blessed by another double, Juggernaut would be my choice, especially if you haven't chosen block yet.
Well, it's a great choice, but it isn't legalCraigtw wrote:But Grab cannot be learned by anyone who has Frenzy.Jural wrote:The thing is, Juggernaut gets more crowd pushes, and Tackle takes down annoying soft targets. Even grab can blow away some of the popular side stepping defenses!
He meant juggernaut AFTER block, to take down wrestlers & get crowdpushes. He did not advice skipping block.Craigtw wrote:I can see where juggernaut coul dbe useful, but I worry about the getting hit as well as hitting. Block is more safe all around (but not as useful in multi-situations).Jural wrote:After Mighty Blow, I'd get this Wolf Block, then it's your choice whether Side Step, Dodge, Jump Up, or Tackle is the next choice. If you are blessed by another double, Juggernaut would be my choice, especially if you haven't chosen block yet.
Fully agree!Craigtw wrote:True. And even if he did get fouled out, it would be fun while it lasted! There is no sense in not making a player too good! Here's to hoping for that sencond set of doubles for him!Joemanji wrote:But he can get Jump Up on a normal roll next ...Dare them to fail that AV roll.
Plus you can easily protect him from being fouled. He needs an assist anyway, so there should be some friends around. I've used PO loads and never once been fouled as a result.
I like this option.stashman wrote:Mighty Blow on both!!!
Lots of Mighty Blow makes the necroteam killy.