Tr110 Nurgle for Tritex
- Leipziger
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Tr110 Nurgle for Tritex
Am taking Nurgle to Tritex today (never used them before). Should I go for:
Beast
2 Warriors
4 Pestigors
5 Rotters
3 RR
or
Beast
3 Warriors
4 Pestigors
4 Rotters
2 RR
or something else? (line up. Defo taking nurgle)
Beast
2 Warriors
4 Pestigors
5 Rotters
3 RR
or
Beast
3 Warriors
4 Pestigors
4 Rotters
2 RR
or something else? (line up. Defo taking nurgle)
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Stunty Slam 17, November 8th 2026
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Stunty Slam 17, November 8th 2026
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I just took 1.1 Nurgle to the Warpstone Cup in Niagra Falls Canada last month. This was my lineup.
4 x warriors
1 x beast
2 x pestigor
5 x rotter
2 x RR
1 x AC
1 x CL
To my mind this was a great way to play the team - it maximizes some of the main strengths of the team - it gives you all the strong players, and maximizes the Foul Appearance which really puts a crimp into any skaven or elf passing game.
For the record, I went 3/0/0 with the team and won the tourney!
4 x warriors
1 x beast
2 x pestigor
5 x rotter
2 x RR
1 x AC
1 x CL
To my mind this was a great way to play the team - it maximizes some of the main strengths of the team - it gives you all the strong players, and maximizes the Foul Appearance which really puts a crimp into any skaven or elf passing game.
For the record, I went 3/0/0 with the team and won the tourney!

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I agree with Spazzfist - you need to maximise the Disturbing Presence players (which also has the pleasing benefit of maximising your ST, AV9 and Foul Appearance). However, I find Nurgle are one of the most sensitive sides to starting a drive with less than 11 players. For this reason, I like to have a 13-man roster in tournaments (time and time again, I have needed that 13th man). The cheapness of the Rotters (their only strength) enables you to do this. I also like to have 3 Pestigors if possible (Pestigors are targets, and your opponent will consign them to the dugout). Of course you cannot do all of these things.
TV110 is a compromise for Nurgle - there is no perfect solution. If the tournament does not allow "doubles" skills, then I have tried the following:
1 Beast
3 Warriors
3 Pestigors
6 Rotters
2 Re-rolls
1 FF
If the tournament allows "doubles" skills, then I drop a Re-roll and a Rotter for the 4th Warrior (who gets Leader):
1 Beast
4 Warriors
3 Pestigors
5 Rotters
1 Re-roll + Leader
1 FF
This is a much better roster than the first (which proves Spazzfist's point about maximising the D-Pres players). I have not tried his suggested roster yet - I suggest it would indeed be good against AG teams, but possibly worse against bash (because it has only 12 players).
For skills, I would suggest:
Beast - Break Tackle (the definitive skill, which makes him a mobile threat, and prevents him being marked out of the game by a lino)
Warriors - Block
Pestigors - one Sure Hands, two Wrestle
Rotters - none (it's best to give all your skills to the Regen players, since they are more likely to remain on the pitch)
Hope this helps.
TV110 is a compromise for Nurgle - there is no perfect solution. If the tournament does not allow "doubles" skills, then I have tried the following:
1 Beast
3 Warriors
3 Pestigors
6 Rotters
2 Re-rolls
1 FF
If the tournament allows "doubles" skills, then I drop a Re-roll and a Rotter for the 4th Warrior (who gets Leader):
1 Beast
4 Warriors
3 Pestigors
5 Rotters
1 Re-roll + Leader
1 FF
This is a much better roster than the first (which proves Spazzfist's point about maximising the D-Pres players). I have not tried his suggested roster yet - I suggest it would indeed be good against AG teams, but possibly worse against bash (because it has only 12 players).
For skills, I would suggest:
Beast - Break Tackle (the definitive skill, which makes him a mobile threat, and prevents him being marked out of the game by a lino)
Warriors - Block
Pestigors - one Sure Hands, two Wrestle
Rotters - none (it's best to give all your skills to the Regen players, since they are more likely to remain on the pitch)
Hope this helps.
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Smeborg the Fleshless
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The three teams I squared off against were Orcs, Dwarves and Skaven. I managed to outbash them all! (Mind you I was luck enough to cause two casualties on the dwarves in the first two turns!)Smeborg wrote:This is a much better roster than the first (which proves Spazzfist's point about maximising the D-Pres players). I have not tried his suggested roster yet - I suggest it would indeed be good against AG teams, but possibly worse against bash (because it has only 12 players).
I would disagree with you on some of the skill choices. I would recommend the following myself:
Beast - Stand Firm is more important than Break Tackle - it is fairly easy to get a push even if they hit you with a 2D your choice. Once you have placed those Tentacles you do not want them to move.
Warriors - Block - who doesn't love Block? what S4 player should not look at this as a first skill choice?
Pestigors - I would take Extra Arms over Sure Hands - on two if possible - then block on them as oppose to Wrestle. If you do have a third then the Strip Ball/Wrestle combo is a solid choice.
Rotters - if you get skills for these guys then Block, DP(Dirty Player or Disturbing Presence), Kick, all good choices.
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- Leipziger
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Thanks for the advice, boys. In the end, I went with the first roster (Beast, 2 warriors, 4 Pestigors, 5 rotters, 3 RR). I had a really good fun weekend and felt the team were really good fun. Record was 1-2-3, but in each of the defeats, I don't think tactically, I could have done any better. In two of the defeats, the nurgle conceded too many casualties and the Beast left early and in the other game, after a faultess Nurgle first half and a truly shocking one for Pigstar, the luck flipped second half. The nurgle did nothing wrong really, but two consecutive blitzes for the rats really put the kibosh on things! 
Highlight of the tournament was a tense 1-1 draw with the other nurgle team at the tournament (Beast, 4 warriors, no pestigors).
In retrospect, I agree that more warriors would have given the extra oomph that was missing at times. But, it was great fun nonetheless and I am thinking of nurgle for our next league season

Highlight of the tournament was a tense 1-1 draw with the other nurgle team at the tournament (Beast, 4 warriors, no pestigors).
In retrospect, I agree that more warriors would have given the extra oomph that was missing at times. But, it was great fun nonetheless and I am thinking of nurgle for our next league season

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Stunty Slam 17, November 8th 2026
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Glad that you enjoyed the team, but sorry that you did not have a better showing. I think your analysis of the situation is probably correct - that you perhaps suffered those casualties because you lacked the extra muscle on the team. The Nurgle Warriors are great not only for having the S4, but also the Foul Appearance can even sotp them from being hit form time to time. Not to mention the fact that they have the best armour on the team!
You should also consider, that with the two extra warriors, that would have been two extra doses of Disturbing Presence, which may have stymied those early rat TDs!
But it is all a learning curve. Play them in league and get a better feel for them. They are a great team when you get the hang of them!
You should also consider, that with the two extra warriors, that would have been two extra doses of Disturbing Presence, which may have stymied those early rat TDs!
But it is all a learning curve. Play them in league and get a better feel for them. They are a great team when you get the hang of them!
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The team is already slow enough as it is, why would you want to consign your ball carriers to being only MA5?Carnis wrote:Yes, but none of the things he does (MA6, horns) are necessary. The rotters do all he does just as well. If you really want him to ballcarry
I guess technically you are correct that having MA6 is not necessary, but it is also not necessary to make more GFI than you have to, which is exactly what you are risking by having rotters move the ball.
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Swapping MA6 to MA5 and 1-2 rerolls I'd always favour the rerolls in a tournament (each pestigor is 10k more than a reroll, and swapping 2 pesties for 2 rotters = 1 rr+10k too). At least till I'd have at least 3-4 RRs.
RRs can be substituted for MA by going for it until you've spent em all.. Of course it cant be substituted in the sense that if you're out of range youre out of range.. But generally it can.
RRs can be substituted for MA by going for it until you've spent em all.. Of course it cant be substituted in the sense that if you're out of range youre out of range.. But generally it can.
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I also feel that Pestigors are too expensive in a tournie.
Yes they have the MA advantage but Horns can only be used once a turn by one of them and Regen is worse in a Resurrection format.
And it's not like Nurgle are a cheap team thus leaving you with money to burn.
Depends a little on skill set but I wouldn't think of taking more than 2.
And often one.
Yes they have the MA advantage but Horns can only be used once a turn by one of them and Regen is worse in a Resurrection format.
And it's not like Nurgle are a cheap team thus leaving you with money to burn.
Depends a little on skill set but I wouldn't think of taking more than 2.
And often one.
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I agree - with a TV 100K I would only go with the one, but at TV 110K I would take the two.PubBowler wrote:Depends a little on skill set but I wouldn't think of taking more than 2.
And often one.
I know that there are people out there who would rather sacrafice a warrior or two and/or the beast in order to get more pestigors, but I think that this is a mistake.
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