2d with Block vs. unskilled: 27 permutations out of 36 for success (knockdown and keep your feet). 2d without Block vs. unskilled: 20 permutations for success (plus 3 more "both down" but that's a bad thing, so not counted among success). 27 is 1.35 x 20, or a 35% increase in the chance of success. 2d without Block vs. Dodge: 11 permutations for success. 2d with Block vs. Dodge: 20 permutations. 20/11 = 1 9/11 ≈ 1.8, or an 81.something% increase.Rubric wrote:Maybe I am misunderstanding something, but Block is zero percent more knockdowns, but 50% fewer turnovers. Given your 4 rerolls, I would certainly be tempted to take MB first.
Edit: Oh, I see what Carnis is saying.... 0% more knockdowns on your own turn, but 50% more knockdowns on your opponent's turn = 25% more overall. I still don't see how matt got 35% though.
1st and 3rd Skills on Chaos Warriors
- mattgslater
- King of Comedy
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Super Star
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Mine was just a rough estimate, not actual numbers. What I meant was normally you get a 55% KD -> with block its 75% KD.
MB adds to that (chance to CAS):
55% * 2.07-2.30 depending on opponent AV.
Even the worst case is 114% (55%*2.07) vs 75% for block as far as SPP generation goes.. There's also the added bonus of killing off annoying opponents!
And rubric you are ofc right, if you take the block at the end of turn you can often afford to take the bothdown & get the KD bonus AND the damage bonus (+ you get mileage out of your AV9 as a bonus) by taking the turnover anyway.
MB adds to that (chance to CAS):
55% * 2.07-2.30 depending on opponent AV.
Even the worst case is 114% (55%*2.07) vs 75% for block as far as SPP generation goes.. There's also the added bonus of killing off annoying opponents!

And rubric you are ofc right, if you take the block at the end of turn you can often afford to take the bothdown & get the KD bonus AND the damage bonus (+ you get mileage out of your AV9 as a bonus) by taking the turnover anyway.
Reason: ''
- mattgslater
- King of Comedy
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- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Agreed that from a pure SPP standpoint, MB > Block. But that's most of what MB does, while Block generates extra knockdowns, prevents turnovers, forces opponents to rethink or move guys around, generates assists....
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.