MA bust on a 3 skill Werewolf - keep or retire?

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Hosko
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MA bust on a 3 skill Werewolf - keep or retire?

Post by Hosko »

I'm three games into a 10 game league with a second season Necro team. An orc team gave my main werewolf a touch up and he now has a MA bust, making him Mv 7. I'm leaning towards keeping him as he's on 43 SPP's with block, dodge, sidestep. 7 MA isn't really that bad but should I be using the rest of the league to try and develop a new wolf?

What are people's ideas?

Cheers,
Hosko

The team sits at:-

Flesh Golem 1 - Block, Mighty Blow
Flesh Golem 2 - /

Werewolf 1 - Block, Dodge, Sidestep
Werewolf 2 - Block

Wight 1 - Tackle
Wight 2 - +MA

Ghoul - +MA, Block

Zombie 1 - Kick
Zombie 2 - /
Zombie 3 - Wrestle
Zombie 4 - Wrestle
Zombie 5 - /
Zombie 6 - /
Zombie 7 - /

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Punkpogoer
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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Punkpogoer »

That is a very tough decision. I had the same injury to one of my Werewolves but he had already passed the 76spp barrier so I was not going to drop him. If it were me I would lean towards dropping him and getting another WW rolling on his SPPs.

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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by rodders »

keep him and fire a couple of zombies

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Carnis
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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Carnis »

I'd keep him until my other wolf was at 3 skills, then try and get a mighty blow/piling on wolf to replace your two failed wolves ;).

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Drool_bucket
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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Drool_bucket »

fire his slow ass. (you have two +1 MV players, making for a lot of speed, play to your teams strengths, IMO)

three skill ups and no doubles? off to the retirement home with him. Since your other Wolf already has Block you can work on skilling them both up equally.

And toss a Zombie for another Ghoul... more speed, more better.

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Hosko
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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Hosko »

Awesome, thanks guys.

One zombie to go back to the earth from where he came, ghoul number 2 to join the ranks and I think I'll wait a game to get the underdog upto skill two and then look at sacking Wolf 1 with the slow feet. Looking to get that all elusive doubles.

From from 14 rolls on wolves I've yet to get a double - two got AG boosts, one got an AV boost (don't ask me why I took AV over MA) but no doubles yet for that tantalising MB.

Cheers,
Hosko

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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Drool_bucket »

cool, good luck! I think you're making the right choice!

I don't know what I'd rather have, +1 AG or Mighty Blow on my WW? I think +1 AG is better, but its hard ignore the Claw/MB combination...

but in a perfect world, give me one with each.... :wink:

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Re: MA bust on a 3 skill Werewolf - keep or retire?

Post by Carnis »

Drool_bucket wrote:cool, good luck! I think you're making the right choice!

I don't know what I'd rather have, +1 AG or Mighty Blow on my WW? I think +1 AG is better, but its hard ignore the Claw/MB combination...

but in a perfect world, give me one with each.... :wink:
This http://fumbbl.com/FUMBBL.php?page=playe ... id=7590631 I think is the perfect werewolf, only thing that's wrong with it is that fumbbl gave it an extra skill at 126 due to a sitebug.

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