Joemanji wrote:As Smeborg implies, the Runner's MA7 is a much greater asset than his Dump Off skill.
Agreed, but it is offset by his AV7, which is a liability on defense. The DEs, like the Skaven, or the Humies, have the recurrent problem of running out of Linemen during the game, having to put a Blitzer on the defensive LoS at times. That is why I am inclining towards 1 Runner rather than 2, to free up a roster slot for a Lino. I see the main value of the Runner as being his role as Leader caddy, his other strengths (MA7, D-Off) being minor. A doubles roll on a Lino is too good to waste on Leader, Guard being what you need most. So I may try the following next season:
2 Witches
4 Blitzers
1 Runner (with Leader as first skill)
7 Linos (one of them with Kick as first skill)
3 Re-rolls
Apoth
Underlying TV: 139
This is on the expensive side, but I feel 13 players is not enough (especially allowing for MNGs, of which I seem to get plenty). If 1 or 2 Linos get Guard, you are still left with only 4 or 5 "genuine" Linos. Another consideration is that you can hide a maximum of 3 AV7 players when setting up your defense - 2 Witches and 1 Runner feels right. DEs seem to like long defensive drives, they can be quite resourceful at these times, I think you have to build the roster with sufficient "grunt" to go the distance.
Hope that helps.